Not like you are doing difficult content to obtain it.
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The comment in question:
http://massively.joystiq.com/2014/06...sses-and-more/Quote:
Originally Posted by Massively
It's not going to be something different.
Don't get me wrong, atma is crappy in it's own right, and wish it did not exist to begin with, but there isn't a reason for SE to adjust it unless the Zodiac quests carry over to the expansion. Which might not happen. SE hasn't been direct, but there has been hints towards new weapons in the expansion.
Yeah I agree. It's been long due to up the drop rate for atmas at least. It's honestly way too time consuming especially when you have multiple characters & classes at the Atma point. Novus I'd say can still wait but Atma definitely needs to be eased up come 2.4. Not everyone has so much free time in their lives that they can do that much grinding for that. I mean they say they're planning to make the game for all sorts of people but everything still seems like it's hardcore player oriented, and even for hardcore players, this is rediculous.
So if they did turn 7 with the rng drop rate as is now, with only 1 chance per week to try and collect 12 of them. You would be alright with a change in drop chance? Attaching difficulty on top of insane rng is preferable for you? Trying to find out what difficult content has to do with this really.
It's not at all about the monsters. It's more about how much time it takes up and how low it's rate is. It's time it takes up doesn't hold up to how much it's worth. What I would suggest would be high level fates like Odin Behemoth & Svara that would occasionally drop atmas that you can only get 1 in the atma location per week like ST & SCoB stuff