I don't really care what you like to call it. Same thing, different name. The point is it looks terrible, and it is one of the many little reasons I don't play other MMOs.
In simple terms:
"My character moves 'weird' .. I don't like this."
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Ah you got that wrong there son. Let me break it down for you:
Current controls:
W: Run Forward, inertia stop
A: Run Left
D: Run Right
S: Run toward the camera, with inertia stop & go animation (really nice)
New controls:
W: Run Forward (removal of inertia stop animation)
A: Strafe Left (removal of running animation)
D: Strafe Right (removal of running animation)
S: Backstep at 1/2 speed. (removal of stop & go animation and ability to face the camera)
Mouse key held down and moved left/right: Change running direction left/right (replaces previous A and D key function)
For those unfamiliar with this change-up, it makes it really annoying to view the front of your character. You have to manually move the camera all the way around to face your character, and then if you move it's very awkward so you have to move the camera all the way back around to the back. I think the habit of a lot of players now is to view their characters from the front and while they're hanging out with others they're used to being able to walk left, right, and towards the camera. In the new version you're not going to be able to do that and it's going to be a lot less enchanting.
What you don't play to games if there is strafing in them ?
You cannot be serious !
What about 2D games ?
Someone should go and play 1.0 and check out the movements while locked on the target.
I get the feeling almost every single Poster in this Thread never played 1.0 with "Target lock" mode. People act like we don't have strafing and "Sideway Walking" at all. And people actually forget that we had way worse Animations back when 1.0 was released, which got fixed over time.
What worries me about this isn't the fact that they are removing the 2 step inertia animation, it's the fact that they're making it like a 3rd person shooter... say for example you are at ifrit and theres a pt member a few yalms in front and a plume pops under you..in order to run backwards you have to swing the camera around 1st then run? or you will end up back pedaling and die? i guess kiting is out of the question now too?
I unlock the target when walking/running "sideways" or "backwards" (so I'm not actually running sideways or backwards, I'm turning and running in a different direction). It looks better, more realistic, and I feel I move faster. :3
I will die a little inside if I don't have that in 2.0, (the ability to turn and run in a different direction, rather than walking slowly backwards).
That is the whole point of this thread man.. Camera lock should be 100% optional. We should not be forced to strafe and backpedal just so SE can implement bad Western MMO controls. And they definitely should not remove everything remotely close to good movement animations so they can do it.
You dont feel you move faster, you actually do. :p
But still.. we have that "weird" looking Animations right now, so i dont get all that complaining about it. Iirc they said in the last Show/Interview that the Battle Animations are not done and they did not want to show it yet, so i don't know... All people talk about in this Threads are actually the Battle-Animations, no?
I guess the Dev's were more refering to the Animations where you lean to the Side you are running to, which were missing in the Demo.
I doubt the current Ifrit fight would be in the game as-is. Running backward is too awkward for these new controls. There might still be Eruption-like mechanics but you would probably dodge them by running forward, not backward or to the side. I think if they port the Ifrit fight they might take away the Eruption target mechanic because if you run forward you would just kill the tank.