I don't think there's any point getting worked up over a dummy parse. They are all almost identical to each other, the only difference being gear and crits - the only thing they show is if you know the rotation or not.
Printable View
I don't think there's any point getting worked up over a dummy parse. They are all almost identical to each other, the only difference being gear and crits - the only thing they show is if you know the rotation or not.
nevar enuff data
http://i.imgur.com/w1KLT2y.png
So, Determination is indeed affected by your Attack Power. If it weren't the case, then both of the charts would scale exactly the same, right? That's actually one thing I was going to test, but looks like you've already done it. I'm genuinely thinking Determination is a flat out damage modifier like how the Japanese do it.
There's just absolutely no reason for there to be WD + (WD*STR) + STR + (WD*DTR) + (STR*DTR) + DTR * Coefficient.
A million times simpler for it to be WD + (WD*STR) + STR * DTR * Coefficient, or something like that at least.
Also Sunny, are you going to do a similar test, but with WD?
EDIT:
X Weapon Damage = Base WD with a Broken Weapon. Currently testing to see whether it's 1 or 0.
http://puu.sh/gRTxv/63bf8fb336.png
I was trying to devise a formula for STR and DET at fixed WD (and specifically, the only WD that matters for BiS), and while it does appear it should be a*STR*DET + b*STR + c*DET + C due to how linear DET and STR seem to be in isolation, actually trying to solve for that has given me some iffy results (notice how those lines don't intersect near the same point numbers-wise even though it looks like they should eyeball-wise). Probably just needs tons more data points, so no WD testing for now. And really, doubling all this effort for a single different WD? aaaagggg.
In a practical sense, though, consider DET for DRG at i130 to be more like .45 than .33, but I don't actually know what. Calculating stat weights from actual damage seems reasonable if you don't mind that there may be significant error from a small number of samples.
It's the influence Strength has on Damage, at 0 Weapon Damage. It assumes that with 0 Weapon Damage and 0 Strength, we'll do a base of 4.7483 damage. I believe the Japanese use 4.95, so it's rather close. So to calculate damage with 0 Weapon Damage, it'll be 0.0846*STR + 4.7483. I'm basically going through all of Valks and JP work with new datapoints as they never went above 500 STR for any of their tests.
EDIT: I cracked the 677 DPS parse. Dat Selene.