...How do you know? Does this mean that Demolish is useless?
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A DoT is basically an X potency WS (where X is the potency of the DoT) that occurs every 3 seconds. Calculations for DoT damage are exactly the same as direct damage.
Here's a comparison of Monk's Mythology gear vs. Allagan gear from Coil.
http://i.imgur.com/4FFBsD3.jpg
How about off GCD skill. What are some sustainable/spammable option. I would imagine Steel Peak is not one of them....
I'm very disappointed with monk's output power... Lets see why:
- Need to build GL3 at every fight so that's at least 12 seconds of no optimum damage
- Perfect balance has a
53 minutes cool down so don't use it as an excuse- In a dungeon, moving from one location to another would probably make you lose GL3 (thus overall lower DPS)
- HP!, Monks always had pride with their enormous HP! I want my HP to be over NINE THOUSAAAAND
- Always need to be moving between back and flank (harder to do with some mobs like demon wall, etc...)
- We have to abide by our rotation in order to keep GL3 up
- Even if we do everything perfectly, other classes EASILY out damage us...
I did AK yesterday with my brothers, me being a monk, one of them being a summoner... I averaged around 360k damage (130 DPS) while he did around 420k damage (160 DPS) not to mention that his summons each did around 40 DPS extra!
I might have done slightly more damage to the final boss but still not satisfied.
I had avengers HQ equipped with some other darklight gear and lv55~60 items.
While I only did around (130) DPS in AK, I could easily strike 200+ DPS on striking dummy in dragonhead. I use FFXIV-APP parser (which is very cool btw). But in real situation such as dungeons where you have to rebuild GL3 every time and not a lot of AoE attacks, monk is inferior. I'm a die hard MONK since FF1, I love the job, but the one in XIV does not live to rep
I know a lot might say he is good for single boss fights (but even with that he keeps rebuilding GL3 from time to time when a boss does a special move), but that's about it =\
Perfect Balance is a 3 minute cooldown. 60 seconds in a minute, 180/60=3.
Also, FFXIV-APP is very iffy when it comes to DoT DPS. This could result in bad results(with a very large bias toward SMN depending on some of the things I've heard tossed around).
It sounds like you're experiencing a lot of disconnects and dropped stacks, to which I can only say you should reconsider your rotation if that's your issue.
My rotation is perfect (never drop GL during constant fight), I don't have any disconnection, its just that moving to one location to another makes you
lose it (no mobs in the way to keep it on).
As for DPS, I tested it, it calculates DoT damage accurately.
however this isn't the point, the point is that monks even if played perfectly won't be as good as a bard or a smn, i didn't try parsing a drg or blm so i dunno.
so, hard to play -> low gains. I'd say it really needs tweaking balancing....