Woo things getting a little personal attack-y in here. Might want to all step back a bit and take a break from the forums.
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Woo things getting a little personal attack-y in here. Might want to all step back a bit and take a break from the forums.
And that has been one of my very long-term issues with the game. As a new player (longtime gamer but new to MMOs), dungeons were a bewildering place, and I felt so rushed through it as the rest of the party went through at top speed. The last thing I wanted is for them to have an extra incentive to go *faster*.
I feel like it would make so much more sense if the “new party member” reward could instead be linked to the newcomer’s participation in dungeon mechanics - or completing the map, at very least. I worked out I could stay after the others left to go back and enter side rooms, but some dungeons are very difficult for doing that - particularly Haukke Manor’s locked side rooms which are still guarded by monsters that weren’t killed earlier.
Sadly, the newbie bonus was ALSO the result of shitty players kicking out newbies because it prevented speedsters from getting those "swift" completions.
Thus the wording.
Well, just ran it for the first time - got Prae. At level 57, I ended up with 1,946,585 exp and a super chatty group. Entered at 10:40 - exited at 11:28.
https://i.redd.it/pgsdxt5cdvzy.png
since your 70... (max Amory bonus)
691*4= 2.7 M, you would got 2.7 M exp in slightly shorter time span then doing MSQ roulette. A daily BONUS should have the highest efficiency gains, hence why you can only do it once a day, not be outperformed by dungeon spaming. This is also leaving out your queue time, and factoring that is quite significant for DPS.
losing out on 41% of exp in the same time span matters to many people
Yeah, I was queued with my Tank buddy which made it a bit more tolerable (for queue time). I haven't tried solo queuing, so not sure how the timer is looking these days.
I don't think this is something I'd run every day, but maybe now and then if I'm just wanting something mindless or am going with friends.
Yeah, the bonus is just having the newbie finishing in the same instance with you. There is no measurement of the time at all taken into the bonus account. Never has been either.
It's to prevent jerks from kicking players that need instruction since they were slowing down runs. "Help the new guys in a longer run, get more tomes!"
(This really has been a long standing issue of people being in a constant rush. Need of efficiency overcoming enjoyment in a video game is never a good thing, yet here we are.)
Flagged up for MSQ with my husband today. We were both DPS. We flagged for duty at 3:02pm EST and entered about 20 min later. Got Prae. Exited at 4:11pm EST. So, from flag to finish it took about an hour and ten minutes for 1.4 mil exp as a 58 SAM.
Here was the kicker for me: We had 3 new people. Two of them were complaining more than us vets about the cutescenes. All of us agreed the roulette wasn't worth it and won't be flagging again.
Exactly. If even the newbies are complaining about the cutscenes that should give white knights who defend se's bad decisions a somewhat clear vision as to why not everyone likes these changes...Even Newbies. SE keeps catering to a small minority of ppl, some of which don't either like the long cutscenes and or hate the much longer wait to get into those dungeons. I've had newbies in novice network who don't like the changes either, especially since they have to wait even longer to get through arr because of se's poor decision making.
I await your counter argument white knights.