Yes, I saw it when I went shopping for clothes in the Matrix.
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melee AA range doesnt give you any advantage, the monster has to be close to you, me walking a way while stabbing or punching is not a position of advantage. Being able to shoot while running when you have the same or greater movement speed than the enemy is a position of advantage, its not a coding issue, its a balance issue.
As far as appealing to people archer is fast becoming a very popular job, and its not just the parse, most people dont parse. I think ranger as it is appeals to many people. Keep in mind that while you want ranged auto attack, a lot of people do not, im not saying your opinion has no value, but i dont think that ranged AA is going to expand or decrease their player base greatly.
I just dont see how its a rush job, they are going to have to add some new animations for ranger up close, maybe add some new weapon, that some how looks right with a bow in your hand, i dont even know how they will do that. they are probably going to have to spend the same time/money on ranged AA as on archer melee AA if not more. Its also possible they will be using the lack of long range AA to balance archers safe dps. Whatever changes they plan for archer may in fact need reworking or suck, but not getting AA with what we currently know about it makes sense.
I believe they dealt with the Ranged AA issue in FFXI as well. They ended up deciding that, because rangers fired off bullets/arrows that cost gil, they wanted to give them more control.
Likely that they came to the same conclusion.
I'm more worried about the DOM auto attack. Hopefully the spice up the animation a little, never liked the invisible dart throwing.
It is possible that the Development Team is taking a page from Marauders, in that they could utilize Stances to automatically switch on and off auto-attack.
Excuse me while I talk off the top of my head here.
Archers (and Musketeers) could have an ability called "Sniper Stance" which triggers when no hostile enemies are within melee radius of them. When that condition is true, their auto-attack switches off. They could probably throw in some other benefit, like some sort of TP gain or enmity reduction, but I won't go into that, because I'm just brainstorming right now.
You guys can whine and insult each other all you want, I've yet to see a single one of you provide a good reason for having ranged auto-attack. Then again I have to keep in mind which forum I'm posting in. Almost feels like I'm on a radical christian forum by the types of crazy narrow minded posts I've been reading.
If you can only manage 270 WS damage on Dodore with rare 400s then you're clearly doing it wrong. Not me, you. My record is closer to 2000 with a fully buffed Quick Nock.
You don't get to count your entire Multi Shot buff damage as damage because during the time and stamina you've spent fully buffing up your Multi Shot for 600 I've done 4 light shots for 400 and still have my buffs which will make my WS do 1000 instead of 500 or 2000 instead of 1000 in the case of Quick Nock.
You're doing it all wrong if you're relying on Multi Shot for damage mid-fight.
Trifurcate on the other hand is instant nocked arrows. It should be used every time it's up with a Raging Strike at the top of a lights regimen to max its potential (and ensure your team gets that regimen to stick).
I could 100% guarantee that if you were on Wutai and given the opportunity that I would out-damage you on Dodore or any NM. I've been a 50 ARC since January, I know its stengths and weaknesses when it comes to maximising damage.
You're probably one of those ARCs who keep spamming Bloodletter and over-writing the debuff that's already on the mob meaning you never get that -500 when it wears off. Of course you'll deny it.
Auto attack isn't needed for any class if we use your narrow minded view that no reason is ever good enough. Clearly, auto attack is something many people have requested and that's a good enough reason for its implementation to most people. If it's not good enough for you then get back to that radical Christian forum.
So it was just confirmed that Casters get melee only Auto Attack. Still feel like its good design, or more garbage down the chute?
Dont push ranged classes into melee range.
Dont leave any battle classes out of their appropriate auto attack.