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See, this is the logical fallacy that comes with pet classes. On one hand, you want to use the pet more or do more things with the pets. On the other hand, you consider pet damage as free or just a boost. What the pet does, you are 100% responsible for it. You are as much playing the pet as you are the summoner. The pet is your auto attack, basically. Melee DPS try to boost their auto attack and have to work at staying in range and facing their targets. Summoners do this with their pets instead.
I consider the pet damage a "boost" or "free" because it's so small in comparison to the main source (the player), when it shouldn't even be that way. Of course we manage the pet and it's position, it's a part of our DPS; but it's little more a part of our DPS than Bio II or Fester is because of how little it contributes.