thanks. didnt know it work that way.
well we really dont know how they prioritize community feedback. it's why im more concern if the discussion even get read by any of the dev.
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I think, and don't quote me on this cause I can't remember where I read it myself, the devs said once they prioritise threads and suggestions with a lot of likes.
well its doesnt help when tank only got 3 tank jobs and dps got like what 9 jobs all jam packed in 1 dps role section
As Llugen suggested however I think it's better to return to suggestions or maybe making a recollection
That doesn't contradict anything I said. If anything, it's reinforcement of what I said.
No it's not. It's because their personal DPS isn't high enough to overcome the lack of a raid buff.
SAM doesn't have this problem as much since SAM actually does damage.
No you don't.
The numbers are skewed because the people who want the big numbers play and pad other jobs.
How BLM plays and has to time to mechanics is fine. Their DPS just needs to be raised.
Would like to point out this from the LL
As for Eureka (name pending), balancing is taking quite some time, so we are aiming for release during or after Patch 4.2. Instead of focusing on upgrading weapons, we are planning for a fun new activity of strengthening the player character themselves. Please stay tuned for more details
Some ppl in reddit think it might involve merit point to spend on skills and traits, but let's not speculate much further or be hysterical about this
SAM has the same problem though. Actually with SAM is worse, mostly because DRG and NIN are simply too good. But one can argue on a non optimized situation or low level play groups SAM fares well while BLM doesn't.
But yes I agree. While QoL could highly improve the community's view on BLM as a job for progression while the other ranged DPS options are infinitely safer and bring many more useful tools for both progression and farm, all BLM really needs to become good and justify itself in a party is a simple damage boost. Be it by boring potency buffs, Umbral Hearts tweaks or anything else.
Some things are actually a problem outside of BLM,
The dmg of a BLM is fine on paper and their tools when mastered allows them to functions fine in most fights.
So then where's the elephant in the room? Why SAM does works more or less while BLM is considered less viable?
Well consider how much better physical dmg synergy is compared to the non existant caster one, you could argue correctly that SMN does brings alot of magical dmg, but most ppl just uses sic ifrit because he's much easier to use than garuda.
I mean triple melee meta is not so far off that ranged ones in the parser although ppl uses ranged one more probably because it's about a year or so they have used that (and some bosses are aids for positionals but I'd be fine with that) also ppl are starting to use a SMN over BRD or MCH because their huge dmg and their usefulness in both defense and offense (remember devotion increases also healing which is useful for shielding).
Personally I think that movements problems of BLM are becoming a meme like DRG tanking the floor always, it's disonest saying otherwise because we haven't ever had as many movements tool as now and honestly most movements heavy fights (even shinryu) have movements on a 1 min cycle.
That said the possibility of adding a magical weakness debuff could solve something, it would be a great boon to us and maybe a comp of BLM/SMN could become viable (I don't see we ever partying uip with RDM because of embolden)