Originally Posted by
Visch
They already have a rage timer...? Lol.
But, Yeah I agree that losing sp would be pretty much a time sink but in XI it made people have to exp on a job they already max out and served as a testing ground for many things. Now it's like you get a 50 job and you're done with it (although I'm sure later on there will be some kind of merit system).
If you look at the dev posts it seemed like it will just be gear damage you will have to worry about, not sp loss. I mean, it even says that it's to stop people from zombie attacking things. Because right now, say you're fighting dodore and someone dies it's like "oh well haha" they return and just come back, no worries at all. In XI if you died there was no way you're gunna homepoint unless you have no other option.
Put bluntly, yeah XI's system wasn't perfect, but you never really notice how changing one thing effects the rest of the game.