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Assuming they already nerfed Sage as if they had two-dots they would be just clearly superior to all the other healers. I wish instead they made my Glare 4 do a lot of damage to balance than take away the second dot.
So from the infos sage has dmg neutral toxicon (down time shield neutral...... you know what i mean) and pneuma and astro gets 2 k mana back with a draw so they dont have massive mana minus. Only thing not fixed is macro that is still a dmg loss. And yes no 2 dots as sage on the target.......... Just yikes
Gotta be real honest but players obsessing over 20 potency or whatever damage loss is limiting developer freedom. But it is also a symptom of the design philosophy we've been stuck in for, now that DT is coming, 3 expansions.
Macrocosmos is basically damage neutral to any normal player. A single Malefic direct hit. Not even a crit. Even a direct hit Malefic will outweigh the difference.
Developers listening to people whining about 10 or 20 potency losses is why we're in this state. They shave off 10 or 20 potency here. Then 30 potency there. Then 10 here again. Then 20 there.
Next thing you know there's literally nothing to optimize on every job, anymore.
New Macro would still be a DPS gain if the healing was necessary and couldn't be covered by DPS neutral heals.
It's just that situation doesn't exist, so short a total overhaul they have to keep making abilities neutral so people can use them effectively. (effective use of new Macro is just never use it)
Just another reason to stop playing healer the moment prog is over.
When the entire playerbase is stuck waiting on healers for everything, then they might listen.