You guys have fun, I'm gonna leave now and refine my art elsewhere.
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You guys have fun, I'm gonna leave now and refine my art elsewhere.
I ran T5 with 465 acc and never missed. I lowered to 455 once and missed.
458 may in fact be the acc cap, but I never went that low.
You don't need to believe anyone here by just their word. Test it yourself.
The game is still young so a lot of numbers and "facts" are thrown around and refuted.
Where did I suggest it wasn't? Not sure you even understand me when I tell you that you do not need 472 accuracy to hit 100% of the time from the flank and rear in turns 1-5. In fact you need only 458. Tested. Confirmed. Old news... at least for most of us apparently. Have fun "refining your art" though lol.
You know nothing, John Snow.
"+91 acc for casters and +131 for physical, 432 and 472 respectively. If you want to go overboard and get 10 or 11 more it doesn't matter, the one or two pieces of gear you swap won't be noticeable unless you are going down in item level. Coil is the only place you can miss in at 50, downvotes incoming.
Twintania itself is 432/472 acc, no one misguided or not will say otherwise, they are just claiming the snake adds need 10 or 11 more acc to not miss."
"I've only got a small sample for after my accuracy dropped to 467, but I did not miss a single attack on Twintania, while Hygieia and Asclepius reported 3.2 and 1.3% miss rates, respectively."
"I will just say that, as long as you're not dipping below 470 (can even go lower if you gain a LOT of good stats in stead, whether it be primary/critical/determination), you really have nothing to worry about."
"With 472 you have 100% hit rate on the snake from the side and back, from the front you need 483."
If the testing on this forum is relevant to the conversation, so are these bits of testing from other forums.
Of course you have 100% hit rate on snakes from flank and rear with 472 accuracy since you already have 100% hit rate on them from the flank and rear with 458 lol. The front is 482/3, yes.
Like... this is old news. Goes back well over a month in both this thread and the DRG thread.
People are reporting misses on Asclepius and Hygieia because they miss when stacked for divebombs and are forced to do frontal hits, and then use that to suggest it isn't enough for flank and rear.
Nothing you've posted there from other sources contradicts the simple fact that 458 accuracy is enough to hit 100% of the time on Snakes in T5 from rear and flank. When stacking for first set of divebombs, have a BRD use Rain of Death and then the frontals will be fine as well. GG.
ultimately I think it's fine to let Grimm08 perform worse than every other monk/drg/anybody that knows relevant/current information. he wants to refine his art, and no where in that statement does it mean his 'art' is relevant, decent, or impressive. perfectly fine!
we can move on and discuss not sucking at t7 and t8 and beyond
also what are people picking up with their soldiery tomes next? :)
The actual testing there does not refute what we are saying.
The logged misses - Hygieia and Asclepius is because they are attacking from the front during divebomb phase or whatever reason.
There is no data there that conflicts that you have 100% from side/flank at 458 accuracy. This is not hard to test. Go down to 458, run some T1-5 and discount any misses that might be because you attacked from the front. If our words can't convince you, do it yourself.
Technically priority is not the same thing as the weight. It just happens for Monks and Dragoons that the weight for DTR is so high that it is also the first priority.
Priority and weights separate when we talk about gear stat allocations / item budget. For a given piece of a gear, it may have 20 DTR or 29 CRT. As a result, the gear slot will get DTR_priority = 20*DTR_weight versus CRT_priority = 29*CRT_weight.
For Monks and Dragoons, 20*dtr is still > 29*crt.
For Bards, the difference matters more because DTR has slightly higher per-point weight than CRT for them, except you get nearly 50% more crit on a given piece of gear, so crit is a higher priority.
Millions of ignorant people copying what one person says will be wrong if that one person is wrong.
There are STILL people on reddit and other places posting Dragoon rotations with Fracture. Really.
Acc for flank in Coil = 458. Deal with it.
The crux of the matter here is that you're too much of a tool to actually step into Coil 1-5 for a night and try it with 458-460 accuracy.
... and you missed the boat when people were still in T1-5 last patch and discussing the matter. Don't hate yourself for being late to the party.
I'm getting the body this week (got the belt last week), and then I'll save for the weapon.
Haven't spent it at all yet, by will probably be getting the weapon and the ring as first 2 items. Not sure what order.
If anyone bought the mask ( gloam head gear) and has a screenshot, can you put it up plz. Curious to see how it actually looks on a character lol.
I would save for the weapon, but getting into a second coil group is rather... difficult for me due to my hours of work on most days.
So I'm nearing 50 with my monk and was wondering if anyone could tell me the importance of 2.2 stat order so that I can have a goal to aim for when finally hitting level 50.
deopend on what build you go for there mainly 2 build Det and Crit. (rarely ppl do SS build now aday). as long as you have healthly Det and Crit you will do fine. keep your GL3 up you are doing decent
(BTW first stat priority is Acc, if you plan on doin Coil or Levi Ex)
When do you usually weave in B4B in the rotation?
Silly question: Does anyone know which of the new dungeons drops fistfighter's gloves? I've done Brayflox (for obvious reasons) about 150+ times and not seen them there. I'm guessing Halatali or Lost City but some confirmation before I grind my face off for glamour would be nice.
Pretty sure it is like the old i60 set from the hard modes, any can drop it.
Hoping someone in here can give me some advice on MNK.
We've been having trouble with the last 40% of Raflessia in 2nd Turn 1 with not being able to burn it down quick enough. As a DRG I'm pushing the region of 280+ DPS on the fight, but I'm seeing our MNK is hitting quite low, around 240+. Just wondering if anyone can advise what sort of numbers they're getting, I know theres a bit of running around so I can't honestly say I know how that impacts a MNK. Our MNK has near BiS from last update, including Allagan weapon.
I was also wondering if that level of DPS is quite low, could anyone advise what sort of rotation they should be using.
I know the "burn" strat isn't the only way to do it, but when we're coming so close to beating it by that and I'm seeing quite low damage from someone who I believe should be equal if not better than me, it is a bit annoying.
I don't really want to be that guy that just calls people bad and kicks them from the group, so I'm trying to help a bit.
Thanks!
Unless melee get very unlucky with being linked together you should actually be both pushing over 320 DPS in 2,1 BiS gear, make sure you are both using X Potions of str HQ and proper food, and check your rotations and make sure you can keep as much uptime as possible if you are going for the burn strat. Also if you have proper raid dps you should easily be able to skip the 2nd application of honey and go into the last phase with the boss only having 1 stack, give it a week or two and I wouldn't be suprised if you could push the boss into the last phase without any stacks,
Good luck!
I usually hold over 300 myself, can't say I've sat at 320 though, but I haven't been using X Potions yet, still on Mega Potions, during phase 2 it usually drops to around 280-300 with the stopping completely, still haven't got the timing particularly well to attack to the last second so I stop straight away. But anyway, I wasn't too worried about my own damage on DRG. Do you have any advice on rotations and such for a MNK then so I can hopefully give our them some pointers on improving their damage.
Well off the top of my head, if he gets devour and runs into a patch with a bulb he can keep his stacks up on the bulb that is growing before shoulder tackle back out to the boss, Can't really give advice on rotaton as at this point I think if your doing it wrong you should probably look to change class, specially as you say he has BiS 2.1 gear, So I assume he kinda knows what he is doing anyway. Hard to give pointers, I will have work in like 5m, so I will think of some tips and get back to you, maybe others can help in mean time ^^
The difference between 29x and 31x DPS is whether or not your group holds DPS for certain phase transitions.
In our group, my friend says that the Monk and I both end the parse in the 290-300 range, but we hold DPS on the first transition for ... 20 seconds? Maybe 25 seconds. It's actually annoying as hell but it stabilizes a few other aspects of the fight.
Edit:
In terms of Monk basics, it's relatively simple overall:
1. Maintain Demolish 24x7 (generally every third cycle).
2. Maintain DK+Twin 24x7 (generally every second cycle).
3. Maintain Touch of Death 24x7 (dynamic).
4. Use Snap if Demolish is already up.
5. Use BS+True when DK+Twin are not a factor.
Spam oGCDs (Steel Peak, Howling Fist) where relevant. Try to sync HF with multiple targets. If not, don't hold it.
That's how to play a Monk in a nutshell.
T6 doesn't even really have any special DPS optimizations. Basically a 24x7 single target burn. Only note is that it helps to start the hornets with Demolish, in terms of min/maxing DPS, but that is extremely minor.
Edit:
Oh, and make sure none of his on-GCD attack abilities (DK, Twin, SP, BS, True, Dem, ToD) are in any sort of macro anywhere. The end.
I cant decide between the weapon, or the Legs. I am within the first 3 people in our static getting the mirror from Levi should it ever drop. However will the mirror be on par with the weathered weapon? or is the weathered weapon better? We are close to beating T6 but not quite there yet. We are not looking at guides, kinda just learning as we go into each phase so yeah :)
Any advice would be nice!
Thanks!
The weathered glanzfaust beats the Tidal Wave Patas hands down. You have to beat turn 7 to get the unidentified tomestones and 3 weeks of soldiery for it though. 20 determination is balanced with 40 crit but the weathered glanzfaust can be upgraded to i110 and have more accuracy which allows you to drop accuracy elsewhere.
Hello everybody,
I am a young 50 Monk and I have a lot of questions. The answers will be used for the post I intend to do (and update).
In terms of priority, I concluded the following :
1) maintain GL3 ;
2) refresh Twin and DK before they fade
3) refresh DoTs just after they fade
Am I correct ? Or maybe do you have a rotation that is easier to remember, that leads to less movement from rear to flank or that allow to focus more on the fight than looking for your buffs... ?
How much dps loss is to drop GL3 ?
How much contributes auto attack to our dps ? Concerning auto attacks, I feel like it is working as a DoT when you always face the target (and near to it of course). Am I correct ? Let's say there is an auto attack every 5 seconds. If I auto attacked 4 seconds before and then I don't face anymore your targetfor 2 seconds. When I face the target again, will I do an auto attack directly or will I do an auto attack only 5 seconds after I face the target again ? Behind is the question, how much loss if I move (from rear to flank) and not face the target for (let's say) 0.2 seconds ?
Assume that I am in coeurl stance and that Demolish will fade in let say 1 second, should I clip ? Should I wait to refresh ? Should I continue dps without refreshing Demolish ?
Concerning DoT, I know that they take into account my buffs when the DoT is applied. Does the debuff (DK) on the target also counts ? If yes, does it applies to Fracture (don't have it yet) ? Anyway, does Fracture is interesting ? Which one should I refresh first if they ToD and Fracture faded ?
Position : what does mean exactly rear. I mean it means to be behind the target but what does consider the game to be behind ? For movement, it is easier if you don't need to move from exact rear to exact flank but much less. Same question for flank.
oGCD : I am counting 2 oGCD skills : Howling fist and IR. Seems from previous posts of the thread, Steel Peak seems also to be aGCD. Did I missed something ? Do you use them in your rotation, especially Steel Peak as it is a stun on CD.
How do you use PB ? It seems that many of you use it at the beginning of the fight. Wouldn't it more interesting to construct normally GL3 and wait to use GL3 later (for Titan heart phase for example) ?
Construction of GL3 : when using PB, I am doing this right now Demolish, Snap, Snap, DK and Twin. How is it ? Also when you don't use PB (for example, not up yet), what opener is the more interesting ?
Finally, do you ever switch to another fist than the fire one ?
Save timing for pushing boss is right after you clean 2nd honey. In a few week i can see ppl pushing him b4 2nd honey. (my party was at 43-46% when the 2nd honey pop. NO honey cleaning is impossible unless you come in with i140- i150 atuff lol or.... prepare to go into last phase with honey debuff...(even then it still difficult to push it that far)
I don't know the details on Auto Attack I just assume they hit at all times unless you're turned around. So I don't think moving from rear to flank is an issue, Unless you somehow face away from the mob.
As for DoTs I don't use Fracture anymore.
OGCDs Steel Peak, Shoulder Tackle, Howling Fist, Blood for Blood, Internal Release. don't think I missed anything. depending on the situation single target or multiple I try to DK> Twin Snake> Howling Fist> Snap Punch. Seems like when I use Howling Fist after Twin Snake it flows together and snap punch just tops it off pretty fast without much wait on animations. Steel peak use it when ever its ready. Shoulder Tackle I use when I need to get to a mob asap, or if a mob is using a AoE like Void Fire III on top of itself I can run out and just pop it to get back.
As for PB it really depends on the situation. But for me If I need to use it at the start I will B4B>IR>PB>DK>Twin>SP>SP>SP. If I'm going for burst I will PB True>True>True>True>Demo or SP and then I still have enough time to reapply DK/Twin buff before they fall. But I like to save it for burst. To me I feel like using PB>DK>Twin is better than opening with Demo, I like to get the DK/Twin buff up asap.
for GL build, No matter which one I open with DK or Boot I always use Twin next.
I usually full time Fist of Fire except for times I cant avoid DMG then I will pop Fist of Earth. Fist of wind I cant even notice the difference, But I will pop it if I need to catch up in a dungeon.
Biggest advice I can give is do what feels right for you. Keep it simple.
A single stack of GL is a greater gain that either DK or Twin. Also, using 3 buffs back to back while no GCD is in effect is very inefficient.
I really shouldn't need to keep posting the optima PB opener anymore lol.
Auto Attacks do around 35-36% of your total damage (if you are permanently locked to target, and not turned around for a moment while repositioning to flank/behind. Not sure how that would parse)
I agree, it would be nice to have a "general rule of thumb" or just a guide to look at. I know combing through the early pages has valid info, then everything gets table flipped when 2.1 dropped. And don't forget about some of the arguing mixed in. I understand writing a guide would take time. But a lot of the consistent posters(Easymode, and Noctis to name a few) are very knowledgeable. I hope something comes to fruition.