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Originally Posted by
Ivellior
You can't compare different things in order to make a point. You can't say the damage the other tanks do on optimal damage rotation damage is close to the damage WAR does while doing enmity rotation damage and because of that it's fine.
What do you mean "different things"? MNK does more DPS than DRG and NIN, DRG does more DPS than NIN and provides Litany. NIN does the least among the melees and has practically no AoE worth writing home but it provides Trick Attack, Goad and aggro control.
WAR does more DPS than PLD and DRK. DRK does slightly (5%!) less DPS than WAR. PLD does roughly the same level of DPS as DRK but brings far more utility and overall mitigation.
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Is WAR MT damage in MT stance greater than the other tanks? It is.
Is WAR MT damage in OT stance greater than the other tanks? It is.
Is WAR OT damage doing their optimal dps rotation greater than the other tanks? It is.
You said yourself that WAR is better as MT because it mitigates better and the other tanks should be OT.
It is Either-Or. At the cost of many trade-offs. For WAR to MT as good as PLD (or better) it will not do the insane DPS you're so envious of. For WAR to do its insane DPS, it will not mitigate as well as PLD. From the moment a fight starts until it ends, WAR has to choose between more DPS or more mitigation. It will NEVER have both. Again, let's not pretend WAR is doing the DPS of a DPS class while maintaining the mitigation of PLD.
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So WAR mitigates better the tank busters but somehow is riskier because:
I don't get it. Isn't having that option being more efficient instead of being riskier? I don't think any of the other tanks would complain if you gave them an ability to use a defensive cooldown to provide a damage buff or extra damage instead of defence. I think most tanks would cry of joy.
Sure, if Sentinel made PLD do more DPS at the cost of losing its defensive Value, so be it. Just do not come back here on the forums and complain that due to its bigger CD you end up using it defensively anyways.
I will reply point by point:
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And for the above example in specific:
If you are MT in tank stance you'll have to use the Inner Beast anyway. No trade-off.
When you use Inner Beast, that is 200 potency loss compared to Fell Cleave. And 5% DPS bonus loss from not being in Deliverance. That is NOT to mention that you are locked out of deliverance for AT LEAST 10 seconds and doing 25% less damage (30% compared to Deliverance). That IS a trade-off. You are trading doing mad DEEPS off in order to mitigate damage with Inner Beast.
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If you are OT you not taking damage from the boss so you don't have Inner Beast just sitting there and doing nothing. Instead you the ability to use can use it to do extra damage. No trade-off.
That is EXACTLY a what a trade-off is, you use Fell Cleave, for the next 8~9 GCDs, you do NOT HAVE Inner Beast. That or you make ANOTHER trade-off with Infuriate. More on Infuriate in a bit.
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If you are MT in dps stance you just need to press one extra button to change to tank stance and use it. The tank stance doesn't cost anything, doesn't break your combo, doesn't loose your stacks and is off the global cooldown. There is no literally no trade-off. You just press an extra button.
With that "one extra button" you pressed, you lose 30% damage bonus for at least 10 seconds, you gain increased healing (no effective HP gain until healed).
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The only situation where you might need the cooldown and not have it is not having enough stacks. Not enough stacks? You can use Infuriate which still costs you nothing and is off the global cooldown. 3 buttons. Don't have Infuriate or don't want to use it because you will have to sacrifice damage later on? You can use another cooldown. WAR has those as well.
Infuriate is WAR's BIGGEST example of Trade-offs. Every time you use Infuriate you choose either-or. You either use it now for DPS gain (double/triple FC), or save it to use it later for added mitigation. I.e. extending IB duration or fix a mistake. Or a mix of mitigation + DPS (IB into Unchained).
Popping Raw Intuition for the stack is another example. Pop RI for the stack now for added DPS (And achieve the third FC during zerk)? or save it for when I need it on a buster/stream of high damage hits. That IS a trade-off. Same with Vengeance popped for the stack. Vengeance also has an added effect of counter as well which can be used for its DPS gain (Specially in AoE situations or multiple hits, looking at you first boss in Fractal). Another "possible trade-off" though a bit "safe" due to having both mitigation and counter at the same time.
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It can also happen to other tanks if they used a cooldown too late and it's not ready for the tank buster. It's not specific to WAR. And to be fair, the situation above will usually occur only a couple of times when you are learning a new battle / boss. After that all tanks will know the proper timings.
There is no mechanic in the class itself that FORCES DRK or PLD to be in a situation where said CD be used for ANYTHING other than its sole-purpose of mitigating damage. Let's not try too hard to over-complicate these mind numbing easy press-and-forget mechanics.
Derpiness doesn't make your class difficult, it makes you a fool.
There is absolutely no trade-offs in PLD's play-style. Being in Sword Oath is almost as safe as being in Shield Oath. Worst case scenario: Pop a CD first then mash ShO hotkey as fast as humanly possible to swap back as soon as possible. No stacks or other GCDs to worry about.
A PLD will NEVER lock itself out of Rampart / Sentinel / Bulwark / Sheltron / Invincible via ANYTHING but actually using the CD itself. The CDs do not conflict with ANYTHING the PLD does as they are not on GCD and do not require any other buff / stance / form to be activated. You simply see damage incoming, and press it.
You can't say "Oh sorry I didn't use Sentinel because I didn't have enough stacks".
You will not say "Sorry, locked myself into a GCD so I couldn't pop Rampart in time!".
Nor will you ever say "I popped Hallowed earlier because I wanted to force a triple Royal Authority into Fight or Flight!"...
I think you get the gist here.
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So you are not trading damage for risk, at best you are trading damage for a little more complexity. And even at the one point you actually have to get "riskier" with Raw Intuition the cross class skill Awareness has you covered. And I don't really consider a useful cross skill as a tradeoff. It's not as if you actually have to sacrifice another useful cross-class skill to get it. Now compare that now how useful the other tanks' cross-class skills are.
Any damage you deal as WAR "risks" a window of not mitigating damage. When you use FC, you "risk" IB being unavailable for the next 8~9 GCDs. When you triple Fell Cleave (WAR's ARMAGHERD SUPER BURST!), you REALLY run the risk of 5seconds pacification + 9 GCDs without IB nor Infuriate.
Let's not forget how "strict" WAR's timing is compared to the (again) mind numbing easy press-and-forget mechanics of PLD/DRK.
Take Akh Morn for example, Inner Beast (and Holmgang) have to hit at exactly 80% cast bar, any later and the first hit is not mitigated (you're dead!) and any earlier and the last couple hits are not mitigated. Specially in the later (3rd and after) Akh Morns. Don't forget to have Benediction or Cover ready for WAR after Holmgang! Compared to PLD? Pop CD and LOL! I know! I've main and off tanked that fight as both classes!
While at Turn 13, Picking up the Ghosts of Myricidia, here's a WAR scenario vs a PLD one:
WAR: IB Bahamut to mitigate AoE > Infuriate and run to Pick up add > Pop IB > Pop Vengeance or ToB+Conv > Hit Add to death.
PLD: Stoneskin before AoE > Run to add > Pop Ramparts > laugh until it dies.
Raw Intuition forcing Awareness is my whole point of WAR working for its CDs' effectiveness. And as for "sacrificing" another useful Crossclass, I do not have Awareness Cross Classed on my WAR. So yes, popping Awareness with RI means I either "sacrificed" Flash or Second Wind, both of which I consider more useful than Awareness. The trade-off made here is: to make RI "safe", you sacrifice another CD that COULD be useful somewhere else. This is irrelevant right now, but a repeat of Shiva Bow phase or T11 Cube add will prove "problematic".
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The problem is that with the current raid design there is absolutely no tradeoff for tanks for going damage instead of defence. Getting more than the minimum required defences actually puts a burden on your raid team since it makes it harder to get dps check.
And since the other tanks don't offer anything other than defences WAR is the mandatory tank for raid groups.
That's the main reason people are complaining about damage. There are 2 ways to fix this. Either give them damage (the easiest way) or change the raid design (ie Tank META).
Changing the raid design isn't likely to happen any time soon. I seriously doubt they will hotfix/patch extra damage on bosses. So for a short term solution increasing the other tanks' damage seems to be more plausible.
Breaking the balance just to "balance" for a single tier of raids is in itself problematic. What will you ask for when raids require more mitigation and WAR (being the only tank that has a harder time mitigating damage) falls out of favor since both DRK and PLD do the same DPS and provide "easier" mitigation? Nerf again? So we end up like WoW? Blizzard used to over buff classes only to nerf them again 2 patches later. I hate to see this game end up there.
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Basically one of the following things will happen:
1. They can increase the other tanks' damage in patch soon and keep the same tank meta. This will make most people in this thread happy.
2. They can keep the tank damage as it is and change the META in the next raid (3.2?). Complains will keep going on until people get enough ilvl to clear Savage but will still persist until the next raid comes along.
3. They can keep the tank damage as it is, keep the same META but give some support abilities to the other tanks to make more wanted in parties. That's also something that wont happen soon. Complains will keep going on until people get enough ilvl to clear Savage but will still persist until they announce or implement the changes.
4. They can keep the tank damage as it and keep the same META. Complains will keep going on until people get enough ilvl to clear Savage but will still persist until the next raid comes along and people will start complaining even more when after the new raid launches.
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For my part I would actually prefer that they actually change the META rather than give tanks more damage.
I'm ALL FOR giving tanks niches (ACTUAL niches) that make them wanted. There is absolutely no justification that WAR is deemed mandatory to raids (it really isn't, but people like to choose what is absolutely best anyways). It is people's "stupidity" that makes them "demand" WAR to be in their raids as an OT. That very same stupidity is why people pigeonhole a class so great at main-tanking into the OT role. It is also why people think PLD/DRK should not be OT even though they do said roles very efficiently.
But NO MATTER what the mix is, as long as there is a choice of 2 out of 3, there will ALWAYS be a best choice and a worst choice and people will ALWAYS choose what is, or at least what they think, is best.
Personally I play PLD and I DO WANT for it to be fixed. Yes PLD has not been the top of my priority to hit to 60. It doesn't change the fact it was my first job to 50, my second most important job through out 2.xx, and as long as I'm a "tank" I will play it. (I actually have a VERY good stats PLD zeta that is actually BETTER than my WAR and SMN zeta relics.) But I want PLD to be fixed the right way, I do not want it to be "fixed" only to be nerfed a patch or two later.
PLD's issues lie in its enmity and clunky support. Fixing PLD's enmity WILL allow it to deal more damage. Fixing PLD's support will make it more wanted. Added TP management (via TP expenditure reduction, 0TP GCDs or regain) will definitely be GREAT.
Also if you read my other posts in the other threads you will see me posting suggestions like giving at least one of the other tanks the slashing debuff. If 2 out of 3 classes have it, then no matter what the combination, you WILL have it... Unless you double stack the one class that doesn't have it, which is discouraged anyways.
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Originally Posted by
RapBreon
Snip.
Are you arguing just to argue? You must be VERY bored at what you're doing that you want to procrastinate so hard!
BRD and MCH are classified as "DPS". There is no role that exists in this game that is "support". SCH provides more support than healing, why is it not considered support? It's HPS is definitely A LOT lower than WHM.
Again, the point is, DPS varity exists between classes of the same role.
MNK >> DRG > NIN in single target.
MNK >>>>>>>>> DRG >>>>>>> NIN in AoE. (yes, the difference is ridiculous).
Only reason MNK outdoes DRG and NIN according to Yoshi-P? "MNK is harder to play optimally".
BLM > SMN >> BRD = MCH in ST
SMN >>>>> BLM > BRD = MCH in AoE.
Again, BLM is a lot harder than SMN to play optimally. BLM keeping Enochian up sounds so complicated and counter intuitive. It isn't THAT complicated, but it's definitely not "refresh DoTs at 5s, pop Fester and DEATHFLAAAARRREE AKHMORN!" kinda simple. Specially when everything the SMN has aligns on a 1 minute timer (Aetherflow, Tri-disaster, Contagion, swiftcast, etc).
Melee DPS doing more than ranged DPS is also relative to their "safety". Melee have to deal with more "splash" damage and risk PBAoEs and have to avoid more AoE compared to ranged DPS which can do their DPS from a relatively safer spot.
So, what is the problem in tanks having the order of:
WAR > DRK >= PLD.
Specially when WAR deals with so many "technicalities" with GCD and stack manipulation, DRK has to deal with its MP mini-game. While PLD is just do the following of: 1, 2, 3, 1, 2, 4, 1, alt+2, alt+3? Well, my keybinds are: 1, 2, Alt+2, 1, 2, Ctrl+2 and 1, 3, Alt+3. lol
The DPS variance of all three classes going ALL out is 8% or ~80 DPS.
At the end, proof reading this post was a pain, so if you encounter any "engrish", I peg your pardon. lol