Pretty much. It's quite hilarious to see that someone advocating for Time Magic doesn't even understand the difference between a Bind effect and a Stop effect.
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The main issue of the Summoner is cosmetic and game play. The developers instead of optimizing a Final Fantasy Summoner for mmorpg's like they did with the other classes/jobs they took a generic DoT Pet class and dressed it up as a Summoner. Summoner's only ability is to summon they don't have spells of their own to optimize the Summoner for a mmorpg it has to be primarily a Pet Job with DoT Magic as a secondary power set.
Summoning Magic
1. Summon Egi
2. Summon three Egis at lvl 50
3. Pet buffs and support
4. Summon Primal
DoT Buff/Debuff
-Poison
-Miasma
-Dark, Dark II
-Gravity, Gravity II
-Quake
-Break
-Cure
-Bubble
-Haste, Haste II
-Stop
-Slow, Slow II
-Bleed
-Drain
-Shadow Flare
Everything in blue is what people are normally complaining about and the latter part of that sentence is your useless assertion.
Everything in red has nothing to do with Summoner itself but the secondary class you attach to it. FFXIV took on Rydia's version (somewhat) and decided for the disease secondary. Giving it time mage secondary secondary after you've already given it olden days Black Mage secondary seems unfair. Especially since that would 100% rule out Time Mage as a job for future iterations of the game.
I wonder if you'll ever actually debate people with a reasonable idea and not put out ideas that are flat out ridiclous. You should get Spellbinder, Duelle, MartiDemi, Dwill, or if at all possible, Kitru, to teach you how to come up with non-foolish ideas. I await the day when I can read something by you and go, "that's not a half bad idea." But I won't hold my breath.
2/10.
Also, each class has around 17 skills/spells and jobs have 5, making for 22 skills. Your suggestion, including the individual summoning spells for each egi, would give them 23, without specifying what pet buffs and support skills they would get.
I suggest you just make a class/job idea thread showing what you want SMN/ACN to be (skills, traits, pets, etc). Just remember that it need to be balanced...
This thread was made one year ago!!! Happy One Year Anniversary!!! and guess what?! Nothing has changed and.....................wait for it.................NOTHING WILL!!! ok party is over lets close this window and move on...thanks for keeping this thread red or "hot" i guess, but it seriously needs to stop...Im going to start reporting and I think everyone should do the same.
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Yes.
I would like to see SMN being used more like the earlier games. Give them low static DPS but high bursts. Keep Carbuncle out fighting with you (And Topaz variant for soloing maybe) while using a rotation comprised of Ruin spells instead of DoTs, Use Aetherflow charges to summon Ifrit/Titan/Garuda/Shiva/Ramuh/Leviathan for high burst damage. That way we could feel strong and get a nice flashy summon visual but it won't linger and annoy. Each Aetherflow summon could have a special effect attached to it as well so we're not just spamming one summon but rather choosing which one will provide the most benefit for a given situation.
The Arcanist is the evolved form of the Time Mage so they should already have those abilities. The Summoner doesn't have any Black Mage spells other then Disease so it's already unfair that all the other classes are fully fleshed out while the Summoner gets the left overs from the Black Mage instead of it's own secondary magic. The developer should of gave the Summoner Dark and Time Magic as secondary instead of spells that the Black Mage didn't want.
ITT: Screw every other game that pulled off a working summoner design, I want <Useless banter here>
Let's not forget the obligatory "SMN isn't AffLock" discussion.