Originally Posted by
Alderton
That's so far detached from what we are discussing though. Even within the fighting game, it is more about the animations adhering to certain principles - frames in the animation, range of the attack, how 'telegraphed' it is - that, as long as the animations fit within those parameters, the animations could look completely different yet achieve the same goal. Basic actions between characters is a decent example - certain fighters will have similar (if not exact) lengths and effects of an action, but the animation will be completely different in order to give that character a unique style and look.
Mechanics can drive animations, but that doesn't mean animations are the mechanic.
That out of the way, that sill has nothing to do with basic locomotion anims.