It always has been, no argument lol... HoC shoving a med kit pick up after busters values far more than BW trying to rebuild the HP up, and it's damage mitigation is higher. Bloodwhetting is extremely needed for Warrior mitigations.
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While I agree that it's good that tanks have become more self-sustainable, is it really intended that a Healer can die when the boss is a 70% and the Tank can just finish the fight without them?
When this happened to me, I was happy that the boss was cleared and gave proper thanks and commendation to the Tank for the feat, but it just made me feel like a Third Wheel. The Healer role going from a necessary part of the team to 'nice to have, but not mandatory'.
Just sharing my thoughts. I'm not sure what the solution to this is, maybe I just need to get over it. lol
So is this literally just a healer ego thing at this point? Wanting WAR to not be able to survive mass pulls on its own, I mean. Seems like a really silly thing to get upset about. PLD and GNB can perform the same feat with proper cooldown rotation. GNB is performing well in raids in addition to its dungeon clearing capabilities. Just throwing that out there.
Like a wise man said once " don't die if you don't want to feel useless".
it is not about nerfing tank, it is about staying alive with your healer.
i feel useless too when i die as tank and the dps literally tank auto attack because healer doesn't have swift cast, i do not ask for a dps mitigation nerf.
Someone here seems to be missing the point