Originally Posted by
Dogempire
Uh, have you ever tried to solo a deep dungeon beyond just doing the first 10 or 20 floors and then getting bored? Because I'm pretty sure you haven't
Ultimates are only hard because you have to know how to split up and resolve certain mechanics in a certain way, otherwise everyone blows up, and once you get that down it's the exact same fight over and over minus the mistakes people make, hence why soloing deep dungeons is difficult but unscripted as each run is subject to RNG but you can still consistently clear it as long as you play your cards right.
It's mostly about knowing how to approach the floors in a way that maximizes your chance of success instead of just throwing yourself at the same mechanic 8 minutes into the fight until the dragoon who's holding the group back from progging starts to consistently remember their spot after resolving y mechanic so they can stop blowing up the group and start to prog on mechanic Z
Anyways, my point is that deep dungeons are the closest thing we have right now to something that isn't scripted but is still very difficult, in terms of raids the only way you can make it more difficult is by adding mechanics that make everyone blow up if someone forgets to stand on marker 1, then you just have to restart from the beginning.