Originally Posted by
kukurumei
That's not true. Melees in the game act as offtanks. While in many pug groups, the healer is paranoid and will heal everyone and everything at a scratch, realistically, mnk/drgs can live a stupidly long time compare to range paper weights. they may not be able to tank a boss, but adds are perfectly able.
MNK especially can take a crap load of hits before they run out of skills to defend themselves.
Many fights was made for the intention of melees fighting adds while the tank focuses on the boss. IF you don't have a melee in your light party, chances are, you're dead screwed.
archer/bards are paper, blm/whm fair better with some defensive spells, but once that interrupt gets going, they're dead.
It's a classic line up. Tank goes for the boss, melees are a cushion for the range back end.