Totally agree there. WoW was really a nice game when it was released, but every single expansion made the game easier to attract a wider public. WoW did exactly what FFXI is doing now.
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I like the fact that that they have advised just auto attacking will not win big fights. I can deal with the auto attack since I am always at my keyboard anyway though I would prefer it to be a toggle feature. Perhaps it is not possible. Decreased delay between attacks - that sounds great. That was my other concern but others had stated it repeatedly - was no point in me adding to the pile.
I am with you Nuru - unique system for the win. =)
I wonder if they will revert to the old auto attack system that was in place during alpha and just fix that up a bit.
Thats a dangerous thing to say.Quote:
"we will make sure it’s balanced so you can’t win a fight just by using auto-attack."
How will he pull that off?
I'm thinking it'll be like... once the mob's HP hit 0 you'll need a fincher move al la God of war?
No, what he means is that you won't be able to just stand there and use Auto-Attack and win a battle without using some of your other skills too. In other words, weapon damage, mob health, mob defense, mob evasion, and player accuracy will all be carefully balanced around the players actually using the skills their classes have available to them - and that difficult battles will never just be won by standing there and letting the game do all the work for you.
Oh you mean like all those single player games you listed that will take all the MMO playerbase away? Right I bet that had a TON to do with them making this announcement. Yes akihiko actually planned to keep manual attack, but then he say your post about how mortal kombat and a bunch of other single player games are stealing away 14's playerbase, so he quickly changed his mind to implement AA just in the last week. Don't expect a thanks from me, but by all means pat your own back pretending you by yourself are making a huge difference.
Im looking forward to having more time to concentrate on other game systems rather than pressing 1, 1, 1, 1, 1.
Might actually be able to communicate with party members.
To everyone crying about change, id say the way SE are implementing things we are likely to see a toggle on/off.
Lets just wait and see.
Quick question that others may have better insight on.
How will auto-attack relate to 0 cost skills such as Heavy Strike, Full Thrust, Pierce etc? Right now these do have a place, be it not always in every fight. Occasionally it's nice to throw out a Heavy Thrust in order to temp bind a mob that is running all over the place. It seems to settle them down.
I personally dont use it. only times i do somethi gin party is behest ( whis is easy to get oparty usually) and during leves, but i do leves with friends/LS, so i really dont need party search <_<. also most random people would get annoyed as i actualy like walking everywhere ( as XIV have very nice walking animation, and i am RPer in my heart <_<)
They are likely changing a lot more than we realize with the battle system. Having these different basic attacks may not be necessary once that is done.
They also haven't given us the information needed to make an educated guess about what they are doing. For all we really know they will make it so we can just select that attack and it will auto-attack until we pick another.
@northernsky
You see that is just it, Auto-Attack for things like Full Thrust would lessen your effectiveness. Through my experiences thus far in the game I have found the other basic attacks to be situational. Also they have purpose in things like Battle Regimens (Mind you BRs can be a little flaky and seemingly insignificant).
I just hope that it's one of the things that has been considered when implementing Auto-Attack. Without more information, it's hard for me to make a call one way or the other. If they considered ways to do these types of things, then by all means I can see this as a positive direction.
I think the intricacies of the current system are not taken advantage of because they are minimal, and to notice them you have to pay very close attention to things like overall damage output and group dynamics. Most gamers want to have a good time, and easily see the benefits of their in-game skills. Even I will admit, I can easily spam Light attacks and be mostly successful. However I have found enjoyment in figuring out the subtle differences to placing skills at the right time against tougher mobs.I would hope that these kind of things can continue under the coming Auto-Attack system.
For an example, just last night we would use Heavy Thrust to bind Raptors that would get out of control, then have 2 Lancers balance the timing of Twisting Vice in order to prevent 90% of those AOE attacks that Raptors can do. It paved the way for less healing, and more offensive magic. This in turn came full circle as Raptors would want to attack mages, but could not because we would keep them bound long enough that they would swap targets back towards our Marauder Tank.
I know the battle system needed tweaking, but I've a lot of reservationations about putting auto attack in.
The reason dragon age ii put in the action oriented battle system was to attract the console playing crowd, I personally enjoyed it. What SE is doing for console release is the opposite.
For SE, the console release is pretty much THIS game's last chance, unless they intend to pour copious amounts into advertising, knowing full well they are going to be in the midst of releasing 2011 games.
And if they so much as even think of automating crafting, I'm leaving.
Maybe I'm a minority but I really don't think a full auto attack system is necessary, in fact I like the manual input. I think something simple like toggling a regular attack on/off would be better than just forcing auto attack on everyone.
Yup you're right, and those subtilities make the fights exciting, I also hope that auto-attack will preserve this. Actually, I think it will be even easier, with more time to focus on the mobs moves, on your fight log "monster X readies TP move Y" and on your reflex moves.
I'd like to be able to change the base ability to auto-attack on the fly, not in between fights.
If you can toggle what action your next auto-attack will be I think you may still do like you described, especially if they actually implement a fast auto-attack (the current actions are not 100% instant anyway with lags and natural cooldowns).
I think the bottom end is how the introduce auto attack , not if they introduce it or not.
people saying AA= game doomed , or saying AA= game fixed are both out of their minds.
Wrong, The Bad Players not wanting to improve encouraged bad Gameplay and Bad players, many a time i tried to explain DD and Mage concepts to ppl in XI and they just did not want to listen. THE WORST was gear swapping... ppl meleeing in Kirins osode just cause it said +10 on stats. No atk Food, No acc Food on mobs with high eva, yet it was the AA system that caused retardation, come on man it was the ppl not the system.
I'll be brutally honest. I did not discover the subtleties of the current battle system for months. Now that I have it's like the game completely opened up to me in a very enjoyable way. Now the unfortunate thing is, I have my main class at R47 now, and completed all but the final (current) story mission.
Where a fault may lie in SE's design is that it takes too long too learn the depths of the system and take advantage of it. I like to consider myself fairly adept at gaming, coming from the earlier generation of gamers (AKA I started gaming on the NES). Despite my enjoyment for all things gaming, it did seem to take a long time to learn this system. If I recall correctly (and unfortunately this puts me in the good things from XI club), you were forced to learn to take advantage of the FFXI battle system by rank 20 or you were completely crushed. That is with auto attack too I might add.
It looks like Auto-Attack coming whether I like it or not. I hope that Auto-Attack is added in such a fashion as to take advantage of the current system, and to tweak the current system so that the effects are more profound. Maybe this would enable players to learn and take advantage of it sooner, and thus making their experience more enjoyable.
The problem is the people who currently enjoy the game is not enough to make this game a success.So radical changes need to be done in order to attract more players.
Whatever the people currently in love with the game cry and wrist. Is what it needs to be done.
I completely agree that changes need to be made. It shouldn't take a person 5 months before they learn how to play. Especially if they are aiming to gain some of the "casual gamers." I'm hoping though that some of the good things about the system, such as it's depth are not forgotten but put into the spotlight.
Regardless of the fact I currently enjoy the game in it's current form, many do not. As such I'm glad SE is trying to address this.
I think it would be cool if we are able to make our auto-attack a little more customized.
They could allow us to choose the order in which our "basic" attacks occur. You might set your character to do Light Slash > Light Stab > Light Slash > Heavy Stab.
But they'll probably just re-use the animations and have your character cycle through them automatically. As far as status effects go, those should be passed off onto manually activated skills. And who's to say there won't be any 0 cost skills? They'll just come with appropriate cool-down timers.
you already can do that. its called macro <_<
Who is everyone ?You know my best game for me could be the biggest piece of **** for you.Is all about numbers.If people dont like the system they dont like it and devs will change it.The game like it or not goes around the battle system ,and many people dislike it.
If enough people were playing now that would be the case, (what you said) but unfortunately is all about numbers. They need to reach a wider audience. Besides , like i said before.is not whatever they gonna introduce AA or not . Is how they introduce it that will make the difference.
Here (and in your previous posts) you are assuming that people who want an auto-attack are either too stupid to understand the game or lazy.
There is another way of seeing it: people who actually enjoy the current system play enough to reach higher ranks while the others get bored after a while (most of times somewhere between rank 20 and 30) and wait for the battle system to improve before starting to play intensively again.
And adding auto-attack is not "doing it from scratch".
the problem is, the system you want is already used in succesful games, and weirdly, people who like that system are already playing them, so what make you think ythey will leave whatever game are playing to come here? Final Fantasy i n name? SE did right fromthe start, they tried to design NEW system, that will appeal to different people. They failed to balance and tweak it, and some idioyts started making noise and gave game a bad name. no no chancges to combat system are going to fix it.
nom. make a niche game. Game dont need to hagve 2 milion subs to be succesfull. All you need is about 200k accounts. Look at eve. its a perfect niche game, with arount 2-3 hundred tousands subs, and 40k people playing at given time. And game is growing, devs are able to give players 2 big free expansions a year, a 3 day long fanfest, and start to make other games, and supporrt 3 developement studios. And they do that not by listennign to people who play for 2 hours and find it confusing and stupid, but by listening to people who took their time to learn understand and enjoy the present mechanics.
if your in a dungeon and ur low on mp take a minute to let a mage recover a few hundred ticks and ur good to go. plus we have a 10 minute ability giving us 500+ or more mp, plus we have tools to lower mp consumption, and recover used tp. So that is kinda moot anyways mages truly don't need to gain tp is they don't want to.
I only worry about AA messing up mages and DD when trying to stack single use buffs for weapon skills. This is my biggest worry right now is SE balancing that I don't want to go for blood right and Profundity II and AA hits and I didn't have a chance to use my skills to buff a magic attack. Whether done in macro or manually there are still delays and AA might go off during those times and mess up those strategic elements. Also I hope haste gear and spells get added now as well to help speed ourselves up and what not.
These are my concerns right at the moment. I was fine with the current battle system and quite enjoyed it as a mage and now while leveling DD. Even on DD jobs PUG being my highest I don't find my self using 11111111111111111111111111111111112111111111111111111111111111311111111111111111111111111114 at all. I am anxiously optimistic about the new battle system, however, I do have my worries and am going to reserve those until its released.
Edited for spelling
Try to ask someone in game, I know really a few people that are in favor of AA.
You're talking about numbers, it's true, most of the people asked for major changings in the poll, most of the people were asking for AA in the forums, but it's a fact that only a really small percentage of who bought the game is playing now.
The large majority of those playing are enjoying the battle system as it is (though it needs tweakings) but they weren't in the beginning, they enjoy it after coming to understand how it works, wich took a long time.
So it's not about different tastes, everyone experienced the same issues at the beginning, everyone thought the game was spammy and the battle system didn't have any sense, but while the large majority gave up and started whining, some people went on playing (because of friends, trust in SE or whatever) and now most of them think those issues doesn't exist and are only the first impression.
So here's the numbers: large majority is whining without knowing everything, small parcentage came to understand the gameplay and is playing and enjoying the game and only a few of them spend their time in the forums.
People are complaining that the game is spammy and it's false; that you have to do tons of normal attacks in order to perform a WS and it's false, you have a lot of skills for TP management; that the game doesn't have any tactic and it's false; that if you spam normal attacks you're more valuable than doing WS/Abilities and it's false...
These are just the first impressions we all had at the first ranks. I myself didn't enjoy the game before rank 30 and went through rank 1 to 40 spamming normal attacks and only after months of playing realized how wrong it was.
In this scenario it seems to me that the best and quicker solution is to make the gameplay more intuitive, to make it understandable and enjoyable from the first ranks. Scrapping everything means they have to do it from the roots, wich takes too much time (something they don't have) and huge risks: a completely new battle system will involve possiple bugs and imbalances, it's not like it's gonna be perfect with the first patch, I bet there will be tons of fixes, just look at the alpha>beta battle system, after all this time it's still far from perfect... On the other hand, improving what we already have means that you have a base to work on and it can't be worse.
Sure how they will implement AA is important, it could still be a great game, but the current BS gave to the game certain tactics that are really unique and just can't work with any AA and it's a pity to see them scrapped (I was an archer in every mmo I've ever played and FFXIV's one has the best archer gameplay I've ever seen and it's all due to the lack of AA)
I understand what your saying but for me it was completely different.
You said you enjoyed the game at higher ranks , for me it was the complete opposite . I enjoyed the learning curve , after that it was all just meaningless.I didnt feel the spam buttons people speak off until when i started other classes, or later on gladi.The battle system to me is really not engaging , and i have played enough to know what i like and what i dont.
You say it is not but the truth it is about taste.I find absolutely no strategy in our current battle system . Compared to every MMO i have played up till this day.I have high hopes this will change around , but is how i feel currently.
Im sorry for everyone who does in fact enjoy the game right now. But in order to ffxiv be able to charge a monthly payment they need more players than what currently have .
AA can be dope in multiple ways, leaving the battle system as it is is pushing potential customers away.
I would not pay to play this game.I was going to in release, but after 6 months playing it .Is the conclusion i came up with.