It's a shame a larger playerbase seems more important to those silly guys playing EVE they could be saving millseconds I tell you!
It's a shame a larger playerbase seems more important to those silly guys playing EVE they could be saving millseconds I tell you!
The fact of the matter is, the majority of players want a better gameplay experience. This cannot be fully achieved with servers on the other side of the globe. Sorry.
Let's not play 'know-it-all' with latency. Especially when no one has played ARR yet. Either you don't understand latency or never been a position where it ruined your gaming experience.
I happen to know a thing or two about both and so do many others. It's a no brainer. What do you want? To be on an international server with players who mostly ignore you, and rightfully so, to avoid getting lost in translation. Or a regional server where you have awesome response times and better PvP and raiding gameplay experience?
You know, not everyone signs into an MMO with the number one goal being to treat it like a chat room and connect with different walks of life, though it is really nice and will be missed, most people log in to, you know, beat content and play the actual game. I know, shocking.
false assumptions that happen to be wrong on both counts, next.
Funny, I didn't realize those were supposed to be mutually exclusive. I guess I'd best go back to Eve and tell all the Russians, Brits, Germans, Aussies, French,Chinese and Japanese players that we're not supposed to understand or actually acknowledge each other, and I should go tell CCP that they should manually add in lag for every non-UK players since that's how things are supposed to be when the server isn't in your home country.
You know, when you post a response to someone on a forum, it's generally a sign of intelligence if you actually respond, well, intelligently, instead of trying to make a bunch of unsubstantiated assumptions and baseless implications.
what has EVE online got to do with anything?
It's a MMO with a global server and would do well for reaction times with regional servers. Yet nobody seems to think the loss of community is the lesser of two evils.
People are acting like the global community is a bunch of assholes or something that will never speak/play with you when many of us who play with the global community know different.
All the time? hardly. Most games not only have regional servers, but lock people in different regions out of the other servers.
Pretty much sums up how I feel about the whole issue.Quote:
You know, not everyone signs into an MMO with the number one goal being to treat it like a chat room and connect with different walks of life, though it is really nice and will be missed, most people log in to, you know, beat content and play the actual game. I know, shocking.
He said OTHER games do it all the time (as in there are games other than FFXIV that do it, including his full explanation on EVE which you completely skipped like you did with every valid argument), not ALL games do it.
Again, quit twisting what other people are saying to your benefit.
I'm not twisting anything anywhere. "All the time" implies that it is ubiquitous and common. The fact is, it's not. That's not twisting to my benefit, that's refuting a statement that's clearly wrong. After all, a single game can technically only "do it" once, unless they switch server models more than once in their life time. This reinforces the use of "all the time" to refer to ubiquity and commonness as I described.
The simple rule here is to not use radical generalizations and superlatives when they don't really apply.
Go read Aenarion's post on how EVE also requires low latency and how it achieved it's current global server system. You very obviously didn't or you wouldn't have replied in such an uninformed manner.
And funny you say that because your friend up there used Team Fortress 2 as an example, which is even FURTHER away from FFXIV as an example.
But please continue to selectively nitpick bits and pieces of our sentences to your benefit for absolutely no reason.
Not every game plays the same? Than why does FFXIV have to play like all the rest and use the same limited regional system?
See, I can make gross generalisations too.
On the Forums NOBODY IS RIGHT even me! Because you know why? Because all of us have opinions! XD Except the Devs they hold the truth, but they don't really count :P.
Regional datacenters will help to bring in new players. I've said it before, and I'll say it again, those against regional datacenters are just plain silly.
Although, I do like the idea of giving players the option of choosing a global server. However, I doubt serious players and end-game Linkshells will choose a global server.
Just because someone is on my server doesn't mean I am friends with them. You're right, TF2 is a horrible example as well. I'll read his post with an open mind, but my opinion won't change. It still doesn't change the fact that they are two completely different games in the way they are structured and that the JP don't even give two ficks about playing with english speakers in the majority.
Also, whose to say that the players won't just pick an unofficial international server and that the latency on it wont be horrible enough to affect gameplay? These are all assumptions by me, you, and everyone else. We will find out eventually. However, if you want a diverse server, it looks like you'll need to create your own opportunity to do so.
Should just open a Global or International server, then open up a cash shop that sells a pass to transfer to a different server with the use of Crysta, for that they'll make that useless currency useful.
Plus i need to hunt cute women outside my world woot woot!
I don't care about them all that much either, there are other regions that are not JP. I want to play with both my NA and EU friends, not specifically the Japanese.
I wouldn't mind that at all, but why not just take the next logical step and have SE label 2 or 3 of them as Global/International* and call it a day?
*Be advised Global/International servers may experience slightly higher latency due to the related data centers being based in Japan. Please take note of this when choosing a Global/International server.
Would it bother you that much? You could still pick your regional labeled server and none of this would affect you or the others in any way.
EVE is a completely different game and environment that was developed to be a very large and open galaxy. Latency doesn't have as much of a bearing during regular gameplay because of the slower pacing. It's a game that was designed for high latency and is very forgiving in that regard. You're naive to think that players don't complain about lag, especially during large battles; this is even when CCP adds additional servers to a node to handle the amount of load balancing and processing that needs to take place.
Even then, EVE nodes have been known to crash due to load, which is why a lot of the time you get alliances/federations/fleets warning CCP ahead of time that they're going to hit somewhere hard and CCP will reinforce that particular system to help smooth out game play and prevent crashing.
CCP's cluster system has evolved over years of invested millions in research, development, and hardware to help reduce server-side lag, and they're still continuing to do so. This is strictly for server side, players still have a marginally high ping to the server, but it's offset by the design of the game.
X|V:ARR is designed to be fast paced where reaction time is important. There is nothing bad about giving players the option to play on a server that offers better response times just as there's nothing bad about having a few labeled as Global (I don't even think anyone is arguing against that idea anyway).
I have the same question for you. I don't see the problem with the two quoted statements- Yes, a shooter and an MMORPG are also different kinds of games. However, this game is shifting in a faster direction with the changes to the combat system, and reaction times are going to become more and more important. FFXIV is going to have a greater need for low latency than a game like EVE, as described in the post above this one.
Funny thing is in the JP general discussion, there's only 1 thread about this and of the 1000 posts, most are saying this is a non issue. In fact the entire thread is mostly people posting their own opinions on the matter and little actual discussion on the matter on the whole.
I can't say much for the other languages, but the JP at least see this to be a non-issue.
edit: Because people who don't speak Japanese are invariably going to use Google Translate and get a skewed image of whats being said, here's the link so I can have more to laugh at.
http://forum.square-enix.com/ffxiv/t...81%84%E3%81%A6
Not that I've seen, but 1000+ posts in moon runes is a lot to get through(Praise be to Rikaichan). I went and checked their forums because I was curious given the amount of discussion over here.
Honestly though I doubt if any of the JP have come and checked the English speaking forums, being 99% ethnically homogeneous keeps them pretty insular.
They dont care much because most of JP's work in a "JP ONRY" way. Getting rid of English/other-languages for them its actually good, altho theyr ppl that play at awkward hours will feel the diference when they dont have ppl to do certain missions (not exp pts since they are being abolished). Altho for me, as European, will have to still have latency, and join an BA server because i cant stand EU ppl talkin their 16 different languages and i havent had rly good experiences in EU only servers.
Fumbling around with google translate, one thing I see come up a lot in that thread is 鯖 in seemingly various contexts, which google translates as "mackerel." I don't think any of these people are talking about fish, so what is that actually supposed to read as?
Seems a poor choice to do this right off the bat. Let people settle on a world first together THEN plan to move. Shutting the game down for a few months and leaving people to plan for it before without even seeing how latency in 2.0 is not only a hassle, it doesn't convey good faith in what we're getting. I get you're trying to preempt latency complaints but at the cost of established communities? Friends, even acquaintances in this game are a huge draw to playing it. The potentiality for separation casts a pall over the prospect of the experiences I wanted to share with friends in 2.0. The devil's advocate can say sure, coordinate, but if you make many friends there will be higher chances of splits to different servers. I think doing this without migrating communities together is a huge mistake.
{well i am glad u understand their langeuge gratz for you but i cant and most cant so go play on their server and quit crying im for it i play on a na server in gw2 and guss what 23 ppl and i fighting and centar attack which comes in waves everthing is chaos and no lag ever
I feel like their only mistake was telling the public it was happening. If noone had ever been told this was the way it is going to be, everyone would not be freaking out. All we would know is that the servers and lag got better. Why can't we all just stay where we are and try it first, instead of assuming we know what will happen, thereby getting others to assume, thereby making your fears reality? Hilariously tragic.
When i grow up i wanna be just like you!
Ugh, no. I don't care about our racists japanese. Do you have any idea how many times i tried to play with them?
They always asked the same question: Do you speak japanese?
Please S-E, let me play in peace without these players.
You could continue to be weak minded and let bad experiences from 'some people' shape you to be like that which you do not like, or you can do like your first line. Clearly not everyone is the same. I have JP friends that dont completely speak or understand english that try as well. Maybe its just Balmung.