Originally Posted by
giolli
If anything, you have three pillars of content...
Top Tier - These are your full party raids and instances. These off the most lucrative rewards. Currently this includes, Ifrit, Moogle, Garuda, AV, CC, Hamlet, Darkhold, Company, AF and Relic Weapons.
Middle Tier - This is content that will at least require light party to complete. The rewards will won't be a awesome as Top Tier, but they'll still be worth completing for many players. Currently this includes most NMs, Dzemael, strongholds.
Bottom Tier - This is solo content or content that may require an additional player. It is the most accessible and rewards are "sufficient". Currently this includes seal farming, gil farming, levequests.
Yoshi talks about his 3 pillars that make it an MMO and that you need it balanced in order for it to stand. The content that makes up a MMO is no different... you need a balance of Bottom, Middle and Top Tier content. Too much on the bottom, and the game won't be of interest to anyone (not even casuals!). Too much on Top, and you really alienate casuals (your biggest audience!).
Currently the game is very top heavy. Even middle tier content is relegated to seal farming (Darkhold) and completionists (NM achievements and items). Even Hamlet requires a full group - which is unacceptable imo. Something like that should be scalable.
Progress through your company should open up Top Tier content as it currently does. However, to continue through the rest of the soloable quests, you should not have to complete any of the raids or instances. I am actually okay with AF having a dependency on Top Tier content. I am actually okay with Relic Weapons having a dependency on Top Tier content but right now its just too painful in its current implementation.
Some people just want to play the game (could care less about the shiny rewards). In its current state, its just to painful to experience a bulk of the game. Hopefully this will all change with 2.0.