dead ends isnt particularly hardcore, this feels like a skill issue
dead ends isnt particularly hardcore, this feels like a skill issue
Is it still a necro if the thread is from this year?
????
The Dead Ends is not a hard dungeon at all.
Troll thread
Probably partly right. I remember having to stare at the wall when coordinating AoEs mezzes with my fellow raid enchanters because we couldn't look at anything else without lagging. But we also had 72 cats to herd and if there are punishing mechanics constantly multiple members of each group, the raid will fail. So older MMOs relied more on random attacks than the patterns we see in XIV and heavily on boss cues or sometimes just prior knowledge from trial and error. Every raid guild took their assorted strategies to the grave since we were all competing and there wasn't just one true strategy that was always used.
It really isn't that much harder than Amaraut was when it was released. That and most of the mechanics that do happen in that dungeon are survivable if the healer remembers to actually use esuna instead of just running around and healing all day. The only mechanic that can be a bit of a problem is the double aoe on the final boss, since everyones gear is level synced and the dps have low defense, so if the healer doesn't get them nearly topped off and/or the tank and maybe a caster uses their mitigations, it can result in the dps just outright dying.
However, I've not really seen the double aoe deaths for months and mostly see people dying to the second boss due to misjudging the missile fire. The first boss is kind of rough if people haven't seen the mechanics yet and the healer doesn't normally esuna.
This sounds fake but I'll bite because it's early and I need a way to wake up.
I can't dps to save my life, not even bothered to admit that. I have a mentality of pushing oneself to do better but at the same time, I'm not here to be a hardcore player in terms of battle content. Dead Ends has nothing to do with being elitist, it's a matter of testing your reaction time (which you should have at least some sort of, considering active time maneuvers and other quick react mechanics aren't rarities in the content). It really is not that hard, even for someone like me who died a couple times to it before realizing my mistakes. You do have to put in a modicum of effort into the game and sometimes you have to have personal responsibility to complete certain mechanics in fights. If you can do literally every other dungeon in EW, you can do Dead Ends. Just learn the safe spots and don't worry about your dps as much until you are more comfortable with the mechs.
seeing the "bad players complaining" tags is some of the best comedy i've ever read
Just a general bit of information:
It is common practice in this game to have new expansion bosses utilize mechanics first designed for raid bosses in prior expansion. Especially later parts of the expansion like the final dungeon can feel very old-hat if you run a lot of raids. Not to say the dungeons were bad, just that I wasn't surprised by any of the mechanics.
Sephirot is a good example of the "giant set piece with hand slam attack" that hits 1/2 the arena or pushes the party away from a blue circle. (Seen, for example in the Mt. Gulg final miniboss, and expanded on in the Nier raid)
Living Liquid (in Alexander) is a good example of the magnetic tethers (I forget these might have appeared earlier like Binding Coil). This is seen in multiple other bosses, and even copied full on as a dungeon boss Liquid Flame.
I think some people get lost in their rotations or distracted by other stuff a lot of the time. I imagine some have level / story skipped. I know some folks have had other people play for them.
First boss takes a little time to learn if you've skipped raids and don't understand the concepts of Exaflare and the dorito mini-stack.
2nd boss is relatively easy, dancing around to avoid AOEs. The buster is something they introduced in Puppets Bunker.
3rd boss is actually the simplest. Avoid the butterflies.
This game demands you be aware of your surroundings and everything generally builds on past experiences. There's plenty to be figured out if you just stop and look at the area and what's going on.
Keep practicing with the Trust System. It helps.
Jesus christ. I have seen some pretty poor takes, but I think this takes the cake.
Maybe FF14 isn't designed for me anymore. I'll still stick around for story though.
The problem here is between the chair and the screen.
I just did dead ends as a healer and could do this while watching netflix. Plenty of time to deal with mechanics and plenty of time to heal those that struggle with them.
Kupo these mechanics always happen at the same time so keep the faith and once you memorize them they are very easy. Nothing is randomized here kupo <3
MMMMMMMMMM....this was some tasy trolling. Good work. My troll hearts swells with pride.
I'm not a hardcore raider, but have done Extremes as my endgame since late SB (been playing since ARR) and just finally tried Savages this raid tier (friends convinced me P1S is BASICALLY equal in difficulty to HydEx, so I finally gave it a try and got my clears and a couple P2S clears on the side). But the FIRST bosses' "wind blowing the AOEs" kept killing me. It's not immediately obvious what's going on there. While "weather" effects in fights are often not things they throw around for no reason, I think it was about 3 runs before I figured out what the pattern of the AOE movement there was based on - the wind direction. I thought they were just random and had no way to find the holes.
And I say this as a person who enjoyed those fights - I'm a healer main but when I got SCH/SMN to 90 at the end of Elpis, I swapped to my GNB I had been running dailies with and ran Laby 2.0 and Ultima on it, and that second Dead Ends boss fight was especially awesome as a tank. Rotating around the boss with that epic music playing is just a ton of fun if you AREN'T on a Caster/Healer.
So I loved the dungeon and the fights...but I can see how the difficulty was a BIT punishing for MSQ content. MSQ is supposed to be easy enough for just about everyone to clear and for people to even manage with semi-braindead-NPCs (or semi-braindead-PCs, for that matter). And several of the fights are a BIT harder than that.
Other than the wind blowing first boss, I didn't have TOO MANY problems (the only time I tend to take damage on the 2nd or 3rd fight are if I get greedy), but I can still see it was probably harder than it should have been. The glowing wing on the final boss is also easy to miss at first, especially since everything there is already bright blue and gold and the visual for the wing is bright blue-green so somewhat easy to miss. Especially since I wasn't thinking the fights would be Extreme-level difficulty in some of the mechanics. Savage raiders don't think much of Extreme heroes like myself, but Ex's are still a tier of difficulty above normal content and that matters in being able to recognize and survive mechanics. If you do harder stuff (like Savage) frequently, your uptake is probably far faster than average. Even doing Extremes you're a leg up.
So I can see how people who DON'T tend to do anything that isn't MSQ would have trouble with their first Dead Ends run(s).
EDIT:
Wait...the what now? o.O
I'm going to have to go do these again just to see this. This is the first I've ever heard of it and I never noticed it while running...that IS a raid thing; normal MSQ type content doesn't tend to have the arena layout as a hint to mechanics. That's wild...yeah, so the fights are probably even harder than I thought! I'll have to reevaluate, as this makes it clear OP is more right, not less...
People die to a boss in a dungeon and suddenly the dungeon is "hardcore". lol
The best part about this thread is that a death isn't enough to kill the party. Even if it's the healer, tanks are usually able to sustain themselves against dungeon bosses. So if you're just there for the story and die during a boss fight, the rest of your party will be able to push onwards just fine.
Kupo, think about it like flatulence and just go the opposite way <3 kupo...
...hmm that might be fighting against the poot which would be like typhoon poots....
I dunno kupo <3 lol just go the opposite way hehe <3 kupo
PEBCAK error.
Problem Exists Between Chair And Keyboard.
Dead Ends is fine. Nothing needs to change except the final boss where there are YELLOW butterflies on a YELLOW floor and said boss has giant YELLOW aoes.
Seriously Square. Stop making your backgrounds match your telegraphs. They're an eyesore.
Dead Ends is fine. It's perfectly doable, especially with a Trust.
It can be a little bit more annoying with real people though(there's a couple of mechs with bosses that just make it irritating).
if u feel the dead end is ridiculously difficult, perhaps you should really do hardcore contents to practice your reflex
Have u tried not standing in the giant red circles
One of the regular complaints that comes up is how the telegraphs can be hard to see based on the arena color.
I’m not sure why a) we can’t recolor them to our tastes or
b) they aren’t more 3-D (like the purple “a fight gon’ spawn here” circles we see in quests) or
c) use 2 colors. So it cycles red and blue or some other contrasting colors between each pulse.
Prance is cake. You only need to focus on the first circle and watch where Ra La goes after that. Go the other way and wait for the 1st to pop. I think they intentionally did it that color to present a challenge. If you get something that actually contrasts, it becomes way too easy.