Originally Posted by
SaberMaxwell
Underestimate Red Mage mobility? Is that the narrative I'm being fed now? 4 years of "Red Mage is the most mobile caster because of dualcast" and now I'm being gaslit about underestimating it?
Red Mage is having its costs and generation reduced in impressively equal measure. You will only be in slightly more often than before, though the increase in ability to bank melee combos will help a bit. That's just it though, melee combos require melee range which isn't always afforded to casters in relevant (Savage/Ultimate) content. The numbers as we have them show E Reprise to be worse than worthless, costing 1/10 of a melee combo but being several potency per second below cast-dualcast (as opposed to now where E Reprise is slightly ahead of cast-dualcast and largely behind melee combo, where it should be).
Jump back is not a mobility utility. The animation is too long too effectively escape aoes as prescribed, and the length of the jump is so long that it's an active danger to use more often than not. Using cast-dualcast you can preposition anywhere you'd need displacement to take you. I'm not kidding when I say that the equalization of displacement and engagement is all the convincing I needed to delete displacement from my bars.
CaC x2 is a good mobility tool in the right situations though. More than that it's probably one of the best answers to anti knockback that are afforded to casters.
As for this "you can chain raise 6 times" business...sure, I guess in an optimal environment you CAN, but how often are you in an optimal environment where you need 6 Raises? More realistically you'll get 3 (dualcast > swiftcast > dualcast, 12.5s assuming base gcd to do this) then get killed because one of the people you raised was the main tank and you have the boss aiming at you.
Also raise is a funny utility in TEA given how useless it can be there. Even for "seeing the next mechanic" purposes...well, die in brute justice phase and you lose a buff needed to complete the phase unless you died in the small window you're without a buff. TEA is full of places where raise is almost invalid as a concept. Not that it IS useless, but there are plenty of places where it's not good enough at dragging people back to their feet in time or you lose something you needed desperately to even be able to continue.