Even more horrifying, what if they pull a CT and make it required for the *expansion*?
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I'm enjoying it, but I do think finishing Castrum should reward a decent chunk of Mettle - at least enough to cover a few wipes. Seems strange assaulting the enemy's stronghold doesn't help you with being raised through the ranks?
Was in an instance last night for cluster farming and none of us were interested in doing Castrum if it popped because we had already cleared. When it did pop, there was quite a few people excited, but they didn't get enough to join. Because most of us were there the full instance time, this happened twice, because quite a few were there for just farming or were not rank 10 and couldn't anyway. Seemed like some people got burned in the same way from another instance as well.
But as more as time goes on, more people get famililar with Castrum mechanics, making runs easier? At least that's what I was basing myself on. So far I've been through 3 Castrum runs that failed in different points of the raid, mostly due to people being completely clueless on what to do on those fights...
I've had a blast with Bozja so far. It's by no means perfect but easily their best iteration of "FATEs"; specifically Critical Engagements. If they made FATES more akin to those earlier, I think they'd have a much better reputation than they do nowadays. With that said, I'll likely be echoing similar complaints others have.
- Having the relic "grind" be not only guaranteed drops in dull HW FATES but the far more efficient alternative is ridiculous. Even if they were on par, that'd be something. Instead, it almost feels like a punishment. While I know you have multiple objectives with Bozja as someone with max level jobs, my other side benefit is relic farming.
- The rewards for Castrum are painfully low. A Haste boost with a 999 coin is not only absurd but isn't going to motivate people to keep bothering with Castrum. There needs to be a heavier incentive or we'll eventually see people locked out when Bozja dies down.
- Mobs should drop their aggro once you reach a base camp. At the very least the lower leveled ones (1-3). Several times I've missed a Skirmish because I've had to run a mile since the stupid doblyn still keeps coming.
I still not good at Obey mechanic so I manage to still die like 2 or 3 times in there. I lost around 3k per death so I can recover that with a top CE or a few SK. Honestly, go for Castrum, you are better off. I don't see you wiping at this point.
If anything it's a lot of gil to be made if lucky (as long as you don't care for the future BA of course, and if you do you will need the gear/actions).
Remove the damned fireworks from boxes.
Rank 7 and I'm bored already. Mindless fate grinding while watching netflix. Why are gaming companies afraid to make engaging content anymore? Things like Eureka and Bozja seem like the perfect place to experiment with some other systems because they can contain anything you gain there to that content and not worry about imbalancing things for savage. I heard castrum is fun, but getting into it sounds like a pain. Since were on the frontlines, it would have been cool if there was more a purpose to these battles. Instead of random fates, have points on the map we have to take and hold to push the imperials back. Then imperials would counterattack to take them back etc.
That was annoying when I started. I was trying to talk to the NPC at base camp the first time I entered and kept getting kicked out of the dialog because I get hit by an AOE from a mob that ran into the base camp.Quote:
Mobs should drop their aggro once you reach a base camp.
Increase the registration timer for CLL already. 1 minute is completely idiotic. It should be increased to 10 minutes, so people have time to finish any active CE. I recently had Castrum pop, and I and only like 7 or so other people registered because everyone else was stuck in a low level CE. Needless to say, that run didn't go anywhere.
I think it's great in the sense that I literally don't even have to set foot in it to get my relics. I hated Eureka with a burning passion, so thank you SE for saving me the headache this round.
Out of curiosity, I did go in just to check it out. It's basically Eureka reskinned in mud. Glad I'm not missing anything.
See you in 5.4!
Square Enix please give more time for people to get into Castrum. The timer at the moment means that at times you'll get a top of 10-15 people in at once because people still stuck on a previous critical engagement. Fix this.
Wish duels happened more often, for a one player event in a session of 72, you'd think it would happen more often to give everyone a chance
That would still hold true even if there were more opportunities to participate.
I think they should've just let multiple people queue for the solo fight, and if the first player dies then one of others who queued can come in to take a crack it as long as the boss still has time remaining.
There is a legit problem in that you can potentially go days without a chance to attempt one of the solo fights depending on how much competition you're having to deal with. Gabriel is the worst by far as the associated fight's mechanics are much simpler then that of the chocobo or Dainslief so I regularly have to roll against 15+ others for a chance at the fight.
what's good
+ skirmishes spawn fast
+ CEs give plenty of mettle
+ easy to target and farm what you want (farm mechanical mobs for clusters, star ranks for fragments, memories in different zones)
+ getting a castrum run together isn't pulling teeth like it is with BA
+ lost actions are way more simple to get this time than eureka's logo actions, plus you don't have to fuse them
+ relic acquisition and armor acquisition is simple
+advancement is fast and simple
what's bad
- starting out kind of sucks because of slow mount speed but it gets better the further you progress
- castrum gives no mettle
- there seems to always be a CE that spawns right before castrum does, which can make getting a good castrum run in impossible
- the prerequisites for duels is ridiculous and only depends on if you don't die and also don't take a vuln stack from anything. it should be based on personal performance based on role (dps, damage mitigation, healing) which is how you are rewarded in fates and hunts
-snapshotting on a lot of abilities is awful. feels like it might have been calibrated with japanese servers in mind where there is no ping
so not nearly as painful as eureka's unending crystal grind. it's even better now because armor and weapon upgrades are independent from eachother. only real gripe is with duels
Considering this is their main goal and biggest operation they built every action done in the front to reach, Castrum should have the largest amount of Mettle reward in the entire Map with every boss and/or phase of Castrum rewarding a certain amount of Mettle with the final boss providing the largest Mettle reward.
I think the main intent of having a pre-requisite for queueing for the solo fights was to thin out the amount of competition.
Not to mention people who can't dodge the mechanics in the prior CEs likely don't have the consistency and/or awareness to beat said solo fights anyways. Not getting hit is much more important then putting out maximum DPS there as basically all avoidable damage will instakill if you're not using manaward or a death prevention cooldown (Though I'm pretty sure even those don't work on everything).
The DPS check is very lenient if you're using offensive lost actions as they're tuned around the fact that melee are going to have be peeling off the boss to perform mechanics on a regular basis. It does also mean that ranged DPS have a huge advantage over the other jobs, though.
Yeah I did castrum a second time (since I saw that over 40 people had already registered..and it was such a smooth run) but afterwards I felt like it was not worth it. I did not get the missing information on that beastmaster and barely any mettle. I also dont need the armor..so for me I have no reason right now to even try it. In that time I could have farmed more of the other stuff. They really should give it some incentive if they make it mandatory for later relic steps..
Sadly some already said that there might have been some information that you would need to have finished Bozja to do the next step..I still hope that this is not true because then it would still be completely mandatory for at least one relic..
Castrum farming seems intended as a form of preparation for future parts of the relic quest and/or for the solo fights between the augmented armor and fragments with actions that are strict upgrades over the usual ones.
Considering that you couldn't skip any of the zones of Eureka if you were trying to finish the relic, I seriously doubt they're going to let people get away with it here, either.
Nah. Castrum is mostly for people that are aiming for the 48 version of the next dungeon. That one's also going to have a 24m version for players to finish the questline (I remember something about being at DF). I also understood that we are not going to get a new area.
Pretty much all you need to do is reach rank 10 and do Castrum once.
Yes but the problem is (especially with Gabriel) that everyone who met the requirement can be chosen to go in, even if you 100% can't beat it. One instance of Gabriel that popped the person who was chosen didn't even go into the arena and wasted the time, so people didn't even get to watch it, and thus wasting it.
Maybe but with Eureka you couldn't really progress until you got to the highest rank in each zone or it might have been one level less to enter. I don't remember and i should remember given how many toons i"ve taken through those zones but as I recall the story quests were level based.
Going to get my main to 15 then worry about cluster farming and more and before starting an alt with the actual leveling needed.
I'm happy that fate/dungeon farming makes upgrading multiple weapons easy. I certainly want to try the new BA at some point when I get there. i enjoyed the callouts with discord and how that avenue will exist for the current relic.
One of my biggest issues is that no one really wants to team up in the game for anything other than castrum. Been trying to get a cluster farm group together for about an hour and no one wanted to join. Heck, you can barely get a fate farm together a lot of the time.
Why do some of the field notes have such an absolutely absurd drop rate? Some like Stanik drop like candy, others don't seem to drop at all. What possible reason could there be for "rarity" among lore items that have no practical use? Its driving me nuts wasting my time trying to complete this collection. About to give up. Fix this.
The ones with issues : Dyunbu, Bajsaljin, Sartaurvoir, Marsak, and Dabog.
i feel bad for are comrade we lsot fight the Prime it kind side to lose elite troop i glade we save are lovely freind good stories. i suprise the empire allow someone comand prime into their ranks.
anyone else notice the line be use by enemy they sound like almost Marxist in lines
also dev can we get bst soon now they your deploy them on feild hehe
Best Content in FFXIV since Eureka xD.
The good
+ When there are enough (competent) people, Castrum Lacus Litore is enjoyable. Honestly, this is probably the only engaging thing about the whole content. It encourages teamwork and communication (not requiring VC, thank gawd), teams are split-up a couple times so there's still a bit of a sense of responsibility, and most of the new bosses' mechanics are certainly fresh.
+LogosForbidden actions are a bit more streamlined and no longer waste inventory space... Any chance they'll go back and do the same for Eureka Logos?
+ The Critical Engagement system certainly solves the problem of "we want the boss to have punishing and complex mechanics, but don't want it disappearing out of existence because there are too many players dogpiling on it so nobody sees AoE markers or even can target the boss."
+ I think this levelling/ranking-up method is less exhausting than Eureka's. I guess the fact that you still lose mettle every death is annoying, but I also understand if the devs thought that dying so long as there is near-guaranteed raises resulting in no penalties is too lenient so they at least wanted to impose a 'slap on the wrist.'
The Bad
- These are still FATEs... Like the same stuff we've seen since ARR. Trash mob swarms, tank-and-spank a boss, collect-and-trade-in items on the ground (or kill trash swarms), and "protect this NPC while killing the trash swarm" except most times the NPC is the tankiest thing ever and is realistically in no danger unless the FATE is completely ignored. With how much they force/encourage us to farm expansions-old FATEs for various things (namely relics), do they not consider that maybe we're bored of these? It's looking like they're creatively bankrupt on how to design FATEs.
- Castrum Lacus feels too infrequent for its own good. And then its made worse if there's too little participating in it. I haven't learned of the conditions yet, but at least there seems to be a way for players to know when its expected to spawn; though its irritating that it basically causes you to not want to join any other Critical Engagements for fear of missing-out.
- Lockboxes are RNG, I get it, but if the vast majority of them are going to seem like fireworks, then it would have been nice to get more from CE's or FATEs. Bozja doesn't hand lockboxes out as nearly as generously as Eureka so it's way more frustrating.
- I don't know how it can be fixed, but there are some Trash mob FATEs where it feels like the mobs all melt within seconds (you're lucky to get a hit or 2 on them), and others where the mobs have way more HP. It's not necessarily just because a disparity in players participating either. I don't quite understand the wide differences of enemy HPs in these FATEs.
- (Personal taste grievance):This is basically "Ghimlyt Dark: The zone." It's bland. I am so tired of these recycled Garlean mobs we've been seeing since ARR. Okay, story-wise I suppose it all fits, but on the surface it all feels lazy. Even the non-Garlean mobs are mostly randomly-strung in select areas- just because. It doesn't feel organic. We have a tribe of sabotenders off in a corner by some ruins because "why not?" Some Goobues cluttered north because reasons. It's not important, but it's my critique and mob choice and placement bothers me. I know they can do better because the main zones in the open world at least usually make some cohesive sense.
There are some good things that people covered already, so I'll just go straight into the bad.
The augmented grind is unrealistic for people to do. You cannot expect people to get lucky or suck. Grinding 20-30 coins per hour for 3498 total coins PER ROLE is not only unrealistic but asinine. This wasn't a problem with Baldesion Arsenal, why did the team decide time traveling back to 2002 was a good idea?
Duels are not frequent enough. It's already bad enough when people are literally wasting the duels by not bringing Lost Manawall. There either needs to be more duel opportunities or completely locking people out of the duel queue if they do not have Lost Manawall in their storage.
The queue for Castrum is just plain badly designed. Not being able to queue into the Castrum and a Critical Engagement makes people choose between lockbox/duel fishing or Castrum. Make the Castrum not only a seperate queue but make the accepting timer longer. Or even lock out other CE's/Duels from spawning until the 3 minute wait timer for Castrum.
There is no staying power currently for this content. In Pagos/Pyros/Hydatos, you can at least do some semi exclusive farm through their warped lockboxes. The content once finished there is no reason to stay due to how everyone can get said items. If the datacenter isn't dead, there is no gil that can be made from items for a battle class. Prices in theory will rapidly drop to nothing, then skyrocket once the content is finished, with the rapid drop already happening on Balmung. People still do Palace of the Dead and Heaven on High not just for leveling but for the later floors too (101+ and 31+) since it's fun content to do. Bozja can never replicate this in the current state it is in. In fact, if the content dies, it can never be completed.
In Eureka, there was the option of grinding mobs for EXP instead of only the fate train like in Bozja. There was a time where a friend and I duo'd all the way from Anemos to Pyros just from grinding mobs and finding evolution/mutated mobs. It took a lot of work in order to do that, but we were able to go through the content much quicker than just giving up and do weekly challenges. Something like that in the future would help with keeping the content reasonable to run through more than one expansion like Stormblood's Eureka, and give people something that would not only be challenging but fun to figure out. Currently, I feel like there is no difference between someone who clears Savage/Ultimate on a regular basis compared to someone else when grinding. I could be replaced by someone completely new to the game and it would make no difference in a clear or not on fates, critical engagements, and the Castrum. The only difference would be on the last boss of the Castrum and the simple thing the replacement would do is 'do not engage'. I am simply a cog in the machine.
@Cidel: The variation in fate health pools is an unfortunate result of the system being used. From what I read it's based off the number of players who have recently participated in the fates. So if a bunch of people were fate farming the north zone, for instance, and most of them go into castrum or a CE or something, the mobs health pools will remain scaled to that number, even if there's on 5 people in the fate itself. Conversely, if its a fresh instance or people haven't really been doing much in that zone, the mobs will die much quicker.
Why is it that Castrum groups will only let you run content with them if you are part of their socialist group. I just messaged a player today and was told no because he was waiting for randoms from that CEM discord. This should not be a requirement to just do content. I ran and actually got my Castrum clear from a regular PF group. Now, the only way to do this is to be forced to conform to their whims.
Don't know about you but I've pugged several of these runs without discord just fine the last few evenings. You're bringing up a problem that frankly isn't an issue, not on our datacenter.
Bluntly, just go in anyway and don't be a pain and it will be fine, especially since queueing solo you are not a priority queue regardless.