Jesus, do you just read posts as single paragraphs while ignoring the entire context and then move to the next one as if they're completely separate? I was never implying that's my stance - of course it's a freaking ridiculous, shitty thing to say to someone unironically. But so is saying that people should be just happy with the current design and stfu, because "woo, everything is balanced now" - which is pretty much what the guy I was responding to was saying. Context dude.
The entire point was that the goal of balance is to prevent people feeling like they should give up their preferred job gameplay for something that's more efficient and that balancing by making everything play the same is missing this goal completely. Obviously jobs need balance, but balance merely for the sake of itself is utterly pointless and excessive homogenization(like current state of tanks) is directly detrimental to what balancing is supposed to achieve - letting people play what they enjoy.
If people want to play a specific job they like, but can't because it's too weak, then making it meta by completely changing its gameplay helps no one, it does nothing, they still can't play the job they wanted to play. In fact it's even worse, because before they could at least play it in environments that don't straight up require optimal comps(which is most of the game including savage and ultimate btw).
While I share your opinion that jobs should have unique strengths and weaknesses, while all being able to fulfill their essential role duties - that's what I mean by asymmetrical balance - I disagree completely that it was even remotely necessary to bring everyone in the role to the new "starting point", like they did with SHB, before addressing that.
I find that late SB balance already started outlining the niches pretty well and would've served as a great base, even if they all needed some tweaking which could've been done in transition to next expansion, instead of throwing it all away and practically nuking the existing individuality. Especially in terms of dps mechanics for tanks(and healers), there was zero need to drastically alter those if they just wanted to make their total rDPS outputs somewhat equal.
