It's most likely a higher drop rate because it takes a bit more time to kill them. ;)
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I realize I've been kinda outspoken about my dislike of the difficulty spikes 50->51 and 60->61 (though the latter is not quite as bad as I originally thought from first impressions), that doesn't mean that I complain about _everything_, lol. Once you finally break that brick wall in front of you, it isn't Too bad. I just wish the transition was a little smoother.
But yes, Leatherworker... eeew. There's a reason I skipped the entire Velveteen phase back during the 30s in WVR (and Fleece too), lol. Kinda hard to do, though, when the entire craft is like that.
I just think that it'd be better if they would smooth the drop rates out a bit. Instead of having, say, 5% drop chance of 1-3, maybe make it 15% chance to drop 1. That way, you'd get materials on a much more consistent basis, even if you'd break even on current rates, it would just feel better.