Originally Posted by
AsakuraVN
Case in point, a mistake is something we shouldn't do to begin with, & by nature, has silly reasons, like a simple mis-click or wrong reflex. There's nothing to learn from that, it happens & it always will.
My point is, the dev already said themselves that they'd prefer rewarding higher skill play than punishing mistakes. Then why not try to improve the QoL instead of worsening the punishment? Even if it should happen less, making each of those mistakes even more impactful isn't exactly any better & completely goes against their design point.