Regardless, you're skirting the main issue: mmo does not mean what you think it means.
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What is the point of massively multiplayer game if not to have people play together? It's not a "massively multiplayer online single player role playing game" like you were originally wanting based on your first post. It's inherently a multiplayer game (which implies player interaction) with a good amount of solo friendly content. I really don't think the definition of MMO is up for debate here. To imply that content in a multiplayer game is "gated" by player interaction implies you came to this game looking for the wrong thing to begin with.
Do you plan on quitting once you hit the level cap or something? Because all of the relevant content post-50 requires you to play with other people.
My 2 cents:
A new player-friendly MMO with a community that has a hostile or antisocial nature presented to new players is a problem, not a feature. Regardless of where you are in the game: "People" are not your enemy.
Thing is, people know and see the problem, but with the current way the game is designed, there is only so much the devs and players can do to address "persons" that are causing a problem; accidentally or purposefully, due to the DF. When server reputation is invalidated as a measure, individual persons can be a jerk for a hell of a lot longer.
What I see here now is people blaming the game for making them anti-social. Nothing, absolutely nothing in this game prevents you from connecting with other people beside yourself. Go start conversations. If person A doesn't seem like a good person to be a friend try Person B, and so on. Just like real life you need to find people you click with. No video game will ever hand you friends without you making an effort.
People not social, blame the game.
DPS check failed, blame tanks (and/or healers).
All makes sense.
When you walk into a room full of people, what do you do?
Do you say:
'Hey guys, my names X'
Or do you just go wait in a corner and wait for people to talk to you?
The game is as social as you make it, I have my FC which is pretty active and we always talk on vent, I have multiple linkshells, a friends list with more people in it I care to remember and it was all through just talking to people during PF runs.
If you want more people to play with, go find them. The worst that can happen is someone on the internet ignores you.
"This game is as social as you make it"
but also
"get kicked/ignored/bashed for talking"
hmm.
Who says you get kicked/bashed for talking? I've never once seen that happen at all. People might ignore you, it happens, those people obviously don't care as much to be social in the game and that's just how they play, or their may be a language barrier.
If you join 3 PF groups a week (which is low as hell), that's 21 new people you will have encountered, if you make just 1 new friend/contact our of all of those then that's still 1 new person you've now got to play with per week. Multiply by 52, your friends list is growing, not to mention when those people add you to their link shells, or invite you with their friends to other runs and you get those guys on your friends lists, etc etc.
As I said, the game is as social as you make it.
LOL no really, it does happen. You just might be lucky.
Even a simple "xxx LB pls"
Sometimes warrants a "why YO WHY DONT YOU DO YOUR JOB"
It's like oh lol wow gee calm yourself
Sure the introductory hello doesn't get you a bashing
But if peeps talk while running around the dungeon which they sometimes do
I'm not saying its not true that the game is as social as you make it
I've made a several friends, however.........
There are also people who take things personally.
I suppose it also depends on the performance but, sometimes just a little fuck up gets a ton of bashing....
And if after that they try to talk back/reply/explain
So much bashing lmfao
"shut up and work it"
pretty much
I have found the quieter the party/Alliance the better it seems to be. So far its been a rare occurrence when a quiet group fails to accomplish its instanced goal.
Either way, my server being the pop that it owns is far from anti-social. From the Fates to Hunts to Recruiting and Selling its a very social server. (That is unless you hang out in low level zones or any of the three major cities. ><)
I am so damn lucky with the FC I have. It's part of an old group that has been together for some years. We used to play LoTRO, and some moved to Diablo 2, some BF4 and some FF14. We still share the same TS. In FF14 we occasionally recruit to get a few more. We are not a large guild, and only a few on every evening, but it doens't stop us from teaming up constantly. Someone needs a dungeon for their book? Let's help out. Someone needs advice on crafting? Lots of chat. New people are asked where they are in the storyline, or what gear they still need and we pull them into a group pretty much right away if they need help with dungeons or trials for the storyline. New people feel at home immediately. I've played some other games on the side, and a guild like this is extremely rare, I found. I never understood these mute guilds anyway. What's the point?
I think its fine to play the game however you want and there is no wrong way to enjoy it, but if you are trying to force a square peg through a round hole you can reasonably expect your experience to be frustrated at times.
It's fine to not enjoy playing with others but if you are surprised and dismayed when content requires you to party up you are a tad naive.