The answer is easy... designing even more butts on the new race, mobs, etc. Butts all around!
I just remember them saying in 1.0 that it literally took them months to design a single gear set, and that's why there's so few of them.
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Additionally for those wondering;
"What the hell is this mesh deformer we keep hearing of?"
http://www.youtube.com/watch?v=MLXCpk_WjN4
1:00, demonstrates how in 1.23 they would design one piece of armour and create variated attachments to add to the armour to re-use it.
1:23 demostrates the mesh deformer and how it affects the topology it comes into contact with.
You're going to need two watermellons and a knife...
Less talk about mesh deformers and more butts please.
Descriptions of posters real life butts are welcome but please be accurate in your description.
I came here for the butts, but all I got was the tail end!
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Hey I thought it was funny! '.'
On a side note, if I remember correctly, Long robes in 1.x clipped with at least the miqo'te butt when moving. The cheeks might want to make an appearance, but when you become a ghostly cheeker, it's not a rear you wanna get behind.Our butts might be a little lacking, but with a fair amount of current EG gear having tassets or being robes, I rarely get to see my unrounded rump.
Bump.... cuz it made me lol
I think the point was that either way there is clipping, if not with the butt then elsewhere on the same items. Essentially the reduction was redundant, if it was to solve the problem of clipping, especially if you consider the loss in overall quality of the character model in other gear.
With that said, I understand your original comment was a light-hearted look-on-the-bright-side for our current situation, so I get that argument is unnecessary :)
You know, what we need for this topic is a leader. Someone who will make a thread with a respectable title, will update the op, and who is reasonably well informed in general about how the development processes work regarding character models and gear. Someone who will present the argument in such a way as to give the community team reason to continue bringing this issue to the devs.
A big problem we have now is that the topic sounds immature at first glance, so people get on their high-horse and attempt to derail the discussion with the usual "go play x" or "go watch y". The only way this has a shot is if we are taken seriously, and yet we must keep it positive despite those who would get in our way.
I don't know how anyone could present a thread about the shape of character butts respectably and not have people come in and try to derail, or be negative about it (pretty much calling everyone supporting the topic perverts).
The previous thread (which actually got a Dev response) was about as unoffensive in title as you could get and it was still plagued to high heaven with people calling the OP, and anyone else asking for a change, sickos and disgusting freaks, which eventually lead to a moderator closing the thread because it had gone "off topic." ...
I suppose you could try a thread with a title like "Derriere Dimensions & The Fixable Flat" but I suspect a 99% chance of the first response being an HQ: "Really? We needed another thread like this again? >_>" response.
Somewhere along the line I would expect people to lose sight of the topic at hand as well and it would devolve into talk about cat butts instead of everyone focusing on the fact that this is a request for all races.
It is what it is. O.o
It would have to be focused on general character models and not focus as much on the bottom. Of course that would be somewhat against the terms that the people of this thread would want, if your going to gun for the buttocks then prepare to deal with the jokes.
As long as you present yourself in a serious manner and back yourself with serious logic and discussion the derailment will have less impact, it only works when people take the bait and attack the derailers.
You need to be able to seperate yourself in your OP, get opinionated in your posts later on but the meat of a great OP is often distant from the subject offering more facts for discussion than opinion. The best discussions come when there is alot of disect in the OP on both sides of the argument. I've spearheaded multiple large posts and find sucsess in that type of thread I described, the other is to make sure your thread remains relevant and at the top of the forums for as long as possible, without having people "Bump for justice!"
The longer you can hold a healthy discussion without mud-slinging the better.
Sliders and more character customization has been brought up in the "Quality of Life" thread multiple times and passed over by the devs in favor of smaller suggestions.
I'm all for more character customization, but all we've heard so far is stuff along the lines of: Hair styles, Vanity System, and "We don't want to do that..."
They rarely ever say they won't do something, just that they don't want to do it if they can avoid it, much like the response the original "Butt" thread received from devs.
It is often times easier to petition for a single feature at a time and then petition for more later when a developer gives a bit of ground. Asking for everything at once only seems to get you ignored by the devs or lambasted by the masses who disagree with just one point in your topic.
While you do have a good point about scope and all, improving the physical customization in the character builder just seems to me like the sort of thing a whole lot more people would be willing to get behind (hurr durr) rather than focusing on particular things, even if it comes down to implementing one step at a time. I can't imagine the number of people who are already immediately thrown off a thread like this because of its focus on one particular aspect that's bound to seem juvenile, perhaps even borderline creepy, to many players.
Besides, just because the devs keep saying they'd rather not do something, that doesn't mean they won't do it if their paying customers continually insist that it is needed. Especially when they have no real good excuse not to. As has been brought up in this very thread; technology precedent, etc etc.
Also BOOB SIZE SLIDER
I would have to agree with most pro bubble butt minded people not because I have a sickness for the thickness per say, but because if Final Fantasy is anything, its a game of aesthetics.
Let's be honest, the franchise is not original in most areas as a lot is just rehashed FFXI and FFXIV 1.0, but it has a winning formula in its aesthetics that FF fans just flock to. The game world although not big is very imaginative IMO and the characters are all tastefully done. But in a game that's so based on it's look the game designers are not giving us much customization in making our characters unique! I think that this butt craze is not the exact cause but symptomatic of what really is the issue, me finding my doppelganger in every other duty finder!
Get used to it, that's going to happen no matter the customization system if there's something people really like..specially with this Lightning Hairstyle which is beyond ironic considering how much this community states XIII is a horrible game and lightning a horrible character in every way.
I think we should have the devs revisit their response as many of us are still unhappy with their decision.
Ignore the deleted posts below
I'd just like for them to come up with a new excuse. As someone else pointed out, their "We can't do this because of all the problems with armour" excuse falls apart when you consider the boob slider does exactly the same damned thing.
Except that the character models and skeletons were made with the bust slider in mind from the very start. When the armors were being designed or ported over from 1.0, they were rigged up to the skeleton used for the current character models, which only include slider support for boobs (since there's specific bones [nodes] in the skeleton attached to the just breast vertices, so moving the bust slider simply scales those bones and the vertices attached to them). There's no special "butt node" in the skeleton, so there's no way to increase the size of just the model's ass. The vertices making up your character's butt are presumably attached to the thigh/upper leg bone, so a butt slider would have to increase the size of your entire thigh.
If they went and added new bones to the character skeletons to allow for a butt slider, they would need to go through every single armor model in the game and adjust the rigging to accommodate it. This would be a ton of work (rigging is always a huge pain in the ass), wasting a ton of artist hours that could be much better spent creating NEW stuff instead of making asses bigger.
This was an awfully technical way to say "making your catgirl's ass bigger will be a lot more work than you think", but I guess my point is basically that if you have no idea how something works you probably shouldn't be so quick to dismiss their "excuse".
Yes, it was a lot of work, but it was work they would have had to do anyway because they wanted to: 1) reduce the detail of player character models so they wouldn't cause the game to run like shit, and 2) homogenize body types to make asset creation faster and easier. Whereas this would be a ton of work for no other reason than some players demanding "pls gib more butt".
Obviously yes, they could do it, but they seem to have placed "greater armor variety" above "bigger asses" on the list of things they believe will make more players happy.
Greeting everyone,
It seems as if this thread has not been active for some time and has now been reopened. I must close this thread due to old topic matter being discussed. Instead, if you would like to further discuss the matter, please start a new thread. Please make sure you follow all guidelines for the forum before posting and keep everything on topic.
Thank you!
~Malekzus