Originally Posted by
Astarica
The enrage timer gets stronger throughout coil probably due to the common misconception that healing is hard. That is, you think on a lesser content (turn 1/2) you don't need as strong an enrage mechanism and it should still be able to weed out the weak, while the really hard stuff you obviously just have stuff doing say 10K damage to everyone because you're expecting healers that can heal indefinitely against anything that can't oneshot them.
But what you invariably find is that people are way better at healing than devs/other players give them credit for, because healing honestly just isn't very hard when you have infinite resources. I'm probably too critical of devs, but we're about 10 years into the 'infinite healing' era (started in EQ1 with mod rods), you'd think devs would've learned that it's very hard to win a war of attrition against healers with infinite resources by now, and even very bad healers tend to do okay with infinite resources. I keep on see this assumption that bad healers can't overcome a weak enrage with infinite resources, and this just isn't true.