This helps A LOT. It doesn't make the problem completely go away but it does make it a lot better.
Can you add anything about what this means exactly? Does the game / is the game supposed to dynamically determine the number of things to display based on system performance? Why not just let the user be able to control it instead?Quote:
Display prioritization adjustments
FFXIV: ARR has been designed with a system to display the appropriate number of characters while maintaining non-laggy conditions even when there are a large amount of players centralized in a location. However, even though this system is working, for these two FATE there is an issue where Odin and Behemoth are not being displayed. In order to resolve this issue, we'll be putting in a separate system specifically for these two FATE, and addressing it so the enemies are displayed properly even during times of congestion.
And why do these adjustments need to be made specifically for two fates? Why can't the whole display priority system be adjusted? Shouldn't enemies, which are a threat to you, have a higher display priority than other players?
Glad to see that there is a response, hopefully this will be taken care of soon. Also, please make it to were raising people counts towards credit. As a WHM this is the majority of the time spent on these fates.
How likely are you to run into these issues in the other 98% of the game? You never run into the issue you do with Odin/Behemoth/Svara because pretty much the entire server tries to rush out to these specific ones which you then run into the issue. It's fine in most of the game, which is why they specifically mention where the issue happens.
Its not just them FATEs its the same all over the game! My personal opinion is that mobs should take priority then team members then everyone else not the other way around. I get fed up of doing FATEs were I can not see the mobs or my team mates. Making it hard to heal my team or do damage then I get no reward cause i could not do anything! your culling system needs to be sorted!
Sounds like a good start, but there are two other things that need to be addressed as well:
* Monsters blinking out of view can happen on other fates: Svara's Fall, etc.
* Party members can blink out of view/become untargetable on many of these fates as well, which for a healer/rezzer, is an even bigger deal than not being able to target Odin/Behemoth. Party members should also be prioritized above all other players.
My favorite part about FATES is going to them and not being able to fight anything but I have a clear view of the 20+ people arounds chocobos.