Name me one game where Melee isn't screwed over because Ranged.
Also, killed Titan HM with 4 melee and 1 ranged. Problem?
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Name me one game where Melee isn't screwed over because Ranged.
Also, killed Titan HM with 4 melee and 1 ranged. Problem?
A couple of points. First, just because it's like that in most MMOs doesn't mean it should be like that in XIV. That's a pretty terrible argument.
Second, nobody said it's impossible to do endgame content with melee. The point here is melee kind of get the shaft when it comes to AoEs, having to be positioned properly, etc. where as ranged can just sit in the corner with much less chance for taking damage while putting up comparable numbers. Oh, and to top it off, they usually have more utility than melee and benefit the party more overall. So there's really not much incentive to take melee DPS unless 1) you need mantra or 2) you need disembowel to buff up the DPS of the 2-3 BRD dps you most likely have.
That rather depends upon what you are referring to, sure in terms of avoiding AOE/cleave then melee generally requires more work / is harder.
On the other hand that is offset in many games I've played by the fact many range classes are more complex to play, e.g - warrior in GW2 is faceroll compared to engineer, warrior in Rift was faceroll compare to mage, champ in LOTRO is faceroll compared to Loremaster, etc (granted there are rare exceptions of complex melee class like Burglar in LOTRO, but as I said they are rare), to the point in some cases (like Loremaster) where the player is far busier and needs far more awareness than a typical melee class, of course there is usually one range class that is also faceroll, normally the class wielding the bow.
To me this game is unusual, in that lancer/dragoon and especially pugilist/monk seem to be more complex than archer/bard, thurm/BLM, etc.
The same thing is said in every game ever "it shouldn't be like that" but nothing ever changes.
Weird, because while learning an optimal MNK rotation took some time, it sure wasn't hard for me by any stretch. Nor is it terribly difficult in execution, even on an actually hard fight like Titan HM.
I can't say anything about the other games, but this is hands down not true. There are a reasons raids (10 mans, anyway) don't want to bring a lot, if any melee along.
The issue is in a lot of MMOs ranged can do everything melee can, but melee can't do everything a ranged can.