Yea Thx for the macro's. I don't like those combinations for my playing style but I do like the .5 waiting time; I didn't know worked!!!! So use to FFXI /wait 1 /wait 2
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So you see the parry percent is base on caps and each cap is ~40 points from each other. So the Previous cap from you is 364 (24% reduction) and the next cap is 404(25% reduction). So right now you are sittingi n the 25% reduction range per parry. So if the numbers hold true your next teir would be a 445 str and would be 26% reduction per parry. BTW I am not sure if that parry is on damage recieved after armor mitigation or not I assume it is because we never get number prior to the armor check.
I didn't mean to flame bud. Don't take offence to what was supposed to be advice.
Sorry if that's the case but the only time you should be optimizing for damage from the start is soloing. And then you should probably be as a MRD instead of WAR for greater cross class skills (Raging Strikes).
DPS is not WAR's job in a party.
Leave the DPS to the those jobs though. you are not there for that . you're there to gain initial hate and keep it. AS WAR Fracture is a buff to allow you to get off a maim combo while still increasing emnity from ticks.
Leave DD to the DD's
It's worth noting that while upkeeping Maim every second roation IF your hate is suffictient then use storms path instead of eye. Eye will help you increase enmity but if you're already steps ahead in the enmity ranks the healing although minimal is the better option. Only if the mob also has self heals should Eye be used everytime.
I disagree with leaving DD for the dedicated DPS. Warrior is not designed like Paladin. We do Hit hard and a great Warrior can keep within 80%+ of a great DPS. Again think of a Speed run through Wanderer's Palace. IF you spend the whole time JUST tanking stuff (reallly only King Tonberry demands full tanking attention) you'll slow the run down. I've manage to do a 26 min run through the dungeon and that AFTER patch. And since there is a little more room for boasting I've also killed King Tonberry start to finish with a bard a white and me Warrior. Bard didn't kite anything he just straight zerk the HOT TWINKIE out of everything.
Paladin Party even with SWord's Oath won't finish a speed run as fast as a Warrior (if all stat's & skill are comparable ofcourse :P)
Tassos ticks do generate enmity. All dmg generates enmity. Ask a SMN that throws all his dots at a boss if he generates enmity or not.
(PLD's Circle of scorn is severely underused because of the common misconception. In reality enmity is based on ALL damage/healing delivered).
@Javid if speed running is your answer then yes certainly increased DPS is more beneficial but in a party your MAIN job regardless of speed run or not is keeping hate on you. That's it. Bottom line.
Dealing as much damage as possible is secondary to keeping the mob(s) attention on you rather than the healer or dd.
Did you read what I just wrote?
I never said that over-time abilities didn't generate enmity. I pointed out that they generate all the enmity that would be generated over the duration all at the beginning. Each tick does no change the enmity at the time of the tick.
On a related note, is there a proper term for tick? It sounds weird to me.
That's the thing. You're focused on content that is so easy that you could give a fresh lvl 50 WAR to a monkey and he could still clear it. No problem in that, but then for the love of god, stop advertising this everywhere as the "Holy WAR Bible". Because this is basically full of horrible advice.
YES WAR need some DPS. NO WAR shouldn't go full DPS, this is retarded. We need a balance of both, and, again, puting those 30 point into VIT instead of STR gives you overall MUCH more stats and MUCH more OFFENSIVE stats especially.
It's freaking math, you can't say no to that as long as you're able to read for christ's sake.
EDIT : Oh God.
You actually have 4358 HP. Nuff said. You have absolutely no idea of what end game is, uh ?
MAIN JOB; is not ONLY JOB.
You can do both and do both well...
you said defiance 2x everything you do. Butcher's block has x5
fancy this (though I don't yet understand how monster lose enmity...do they have to do the same amount of damage bk to you for it to go away???! Idk)
if you hit for a worthless 200 butcher's while under defiance; it's as if you hit the mob for 200*2*5= 2000 dmg (even a black mage with bard singing at the top of her lungs will take at least 2 cast to cap that)
Now figure you beef up your DPS stat's and you come off Defiance and hit a Butcher's block for 400 (which isn't that hard off defiance if you stack str gear) 400*5= magic 2000 dmg still
BUT THE mob is on a faster track to death.