as a healer if I can move do that boss and still heal a black mage and summon should be able 2 still move and attack just fine
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as a healer if I can move do that boss and still heal a black mage and summon should be able 2 still move and attack just fine
Thanks. I'll try it out and hope that it works.
Thing is, this seems sort of random to me, and not consistent enough to be considered a feature.
Edit: Found it under Character Configuration > Control Settings > Target Tab.
Everyone DPS on Demon Wall. As long as people evade the moves, it will be fine as far as healing goes. And no, it's not a huge gear check at all, yesterday a group cleared that was 90% AF gear, Black Mage on level 46 white brand weapon, still beat it first try. Healers should disable the auto face target feature for the battle, just to be safe.
Move during GCD maybe...????
I feel weird about this dungeon. In the lower level dungeons, people talk about the plan but in AK they just act like robots that want to finish the dungeon. they don't event say a word if no one asking something or they want to blame on someone after they got wiped.
The demon wall isn't really that hard, avoid the purple, and not its not poison (but the one in the back), you have a few seconds to move after it appears so you can finish casting your spell.
In pugs I have way too many times had to solo the last 25% of the wall once the rest of the group was dead, which was actually easy to do on WAR, and even doable as BRD. People just need to learn to move correct. While the wall is a DPS check to some point, but there is WAY more time then needed if all stay alive (even in AF and ilv49 weapon)
Boss is a gear check, entire game is, anyone saying differently needs to test just how much gear matters. For example, in Castrum if I use my full darklight gear exhaust from giants and the boss does about 15% of my health, if I use full crafted level 48 gear(for soulbinding) it does 80% of my health. Giants autoattacks in full darklight do 15-20% of my health, in full crafted level48 gear(for soulbinding),their autoattacks do 60% of my health. I can practically completely ignore AOE circles in full darklight, but in full level 48 crafted gear I have to dodge every single one and play flawlessly. The first boss in castrum spawns adds, if I am in full level48 crafted gear the ranged adds will on shot me the second they spawn with ranged damage and there is nothing I can do to stop it, no amount of skill will save me, nothing I can do besides "get better gear". In full darklight they do essentially zero damage to me.
Until bahamut's coil, everything is 85% gear, 15% player skill. Yes, that includes demon wall, you can be the best player at constantly dodging the beams, but if your entire group is using level 20 accessories, full AF, and level 44 GC weapons you will have a MUCH harder time than decent gear.
Take this into consideration as well: The difference between a ilvl 44 green GC weapon and ifrits staff or tome is a 15% increase in healing, and from ilvl 44 DPS weapon to ifrits weapon is a ~12% increase in damage. That's just from weapon alone, full darklight to AF/48 accessories is 30% increase in healing, totaling to 45% with ifrits weapon. Tell me skill can counteract being 45% stronger. This isn't even getting into defense, where an ilvl 90 belt compared to an ilvl70 belt has 65% more defense and nearly triple(it's about 5-10% away from being triple) the magic defense.
Source for math: http://valk.dancing-mad.com/
This is a kinda inaccurate statement. Does gear make the encounters easier? Of course. But you can slide the gear needed percentage down if you have a skilled party. I know this because with the right group I can clear it easily and with the wrong group its like bashing my head against a wall.