I'm a non-legacy player, playing on a legacy server. Level 32 on my primary. I'm quite savvy with making gold without grinding in MMO's and have been doing a little buying/selling and crafting on the side, and presently have ~85k
I suspect that legacy players; having a larger pool of gold are more readily parted with it for their low level classes as I've noticed that provided a market isn't saturated I've been able to charge quite extortionate amounts for low end items and have them sell (ie. ~2000g for a copper choker that costs ~15g to make). On the flipside, it means trying to enter into a more mature marketplace - I've seen people advertising items for sale asking in the 0.5-2mil range, which suggests that legacy players might have huge reserves of gil which'll make entry into the high tier item market extremelt difficult for a post-ARR entry player
Overall I find the monetary dynamics of MMO's quite fascinating to watch, makes me wish i had some formal education in economics.
