Yup, clear enough. I just read it backwards, or negative, or something, and missed out the 'not' and the 'won't'. Durrrr.
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It's not my intention to be antagonistic, but this is kind of a bad plan. Basically, you could have a BLM that focuses on INT and a WHM that focuses on MND, but you can NOT have a SMN that focuses on INT and a SCH that focuses on MND.
What if the player wants to play a caster and a healer, but prefers SMN and SCH? They would have to intentionally take a hit on stats for one of the jobs. I'm not sure what even the point of this is? One of the biggest draws of this game is to be able to play any class/job on your character, and this seems like an unnecessary restriction. Since each job is roughly as good as any other job, and the differences are mainly stylistic, what's the point in forcing players to choose between having a good SMN and a good SCH when clearly they could have a good caster and healer? You're just forcing them to not be able to choose having their good caster and healer be SMN and SCH.
It's even worse when you consider that you're potentially gimping the class as well. If a class's main stat is MND, and it branches out into 2 jobs, one that focuses on INT and another that focuses on MND, and you choose to boost its INT, you're gimping both the class and one of the jobs.
This just feels like a step backward. In earlier interviews, Yoshida talked about potentially making players choose between DRK and PLD, not being able to have both unlocked. What's with this obsession of not being able to be good at both jobs that branch out of a class? What's the obsession with forcing the player to choose to excel at one or the other? Is it not felt that player choice and freedom is one of the positives of this game? Something it generally has more of than any other game in the genre? Because it would make more sense to me to play up the game's strengths, not to arbitrarily weaken them.
So, yeah. Please. Change your minds about this and let players allocate points based on each individual class or job. Just like, as you pointed out, was possible in 1.0.
Or, you know, remove point allocation altogether and just have raw stats for each class/job. It's not like point allocation is much of a choice to begin with. For example, a BLM can put all of their points into INT, or they can just be a subpar BLM. This whole system now causes more frustration than anything else.
Right, it won't be easy. You won't be able to allocate points today to play Scholar, then reallocate them tomorrow to play Summoner.
But like I said, we'll have to wait and see whether the game is kind to mediocre SMNs and SCHs, or whether we'll be better off to dedicate ourselves to one or the other for longer periods of time. We shouldn't rush to judgement based on fears or guesses. The devs have probably been designing and playing these classes for months, and Yoshi-P himself said it's hard to describe, that we should try it to see.
Hmm... It's almost like job and anti-job. DRK for PLD might draw on opposite stats, too. Looks to be interesting at least.