Example: the large houses will cost let's say 100M, the RMTs will buy them, and then they can decide to sell them for 150M. Btw i'm not mad =) <3 .. I'm happy with my 25ish milions made from d1 .
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There is an infinite number of houses. buying them all is impossible.
Every time an instance worth of houses sells, a new one is made. (at least thats how I assume it works, otherwise nobody will be getting any houses at all...)
Trying to buy / flip real estate isn't going to work.
Thus making RMT a moot point because there is no benefit to buying a house from RMT over buying one from a fresh instance.
That is, unless you want to be in the same instance as a friend. That's the only reason to buy a house off someone. And the chances of actually buying a house off a real RMT is seriously low.
There is just no way they will even be able to buy houses in bulk.
Well then, we should just remove gil from the game so that honest people have a fair chance at everything- because bot-farmed gil (NOT GILS! THE PLURAL OF GIL IS GIL, JUST LIKE THE PLURAL OF YEN IS ... YEN!) is good for buying anything, not just houses.
You can't solve the problem of RMT by making gil useless.
i could see someone buy a house and flip it by furnishing it with stat bonuses
Anyone else hoping their neighbors in their "house instances" are not rokien or azuryamber >.> I'm gonna shout for friendly people only and troll free housing areas...
The rich:poor ratio hasn't changed at all since you stopped playing 1.0 If you could buy what you needed then, you still will be able to do so. People keep painting this picture of the old servers being filled with crazy-wealthy people. It's just not quite like that. Are their crazy wealthy people? Sure, but there is also an abundance of items in the markets that compensate greed-grabbing.
Supply vs. Demand
1.0 player servers: Are more saturated but they also have a high amount of suppliers/ and a modest amount of demand (people craft or have friends who can craft a lot of stuff for them). This keeps prices lower because you have competition in sales.
New Player Servers: Low Supply/High Demand Very few people will be able to craft/gather/farm. Due to this, people will be selling all of this at inflated prices. Almost everything will be more expensive or impossible to find for sale all together.
On the housing front:
I'm almost positive that in order to unlock housing, you'll yes, need the gils to buy it, but you'll also need to be a certain level and/or done a quest or something. By making sure we need to be a certain level/clear a quest, it helps keep RMT's out of the housing market.
Do we need to be in a Free Company to buy a house? o.o
i think people keep forgetting the fact that stats bonuses is perks for free company :), So if you have a free company and they put a lot of item for bonuses everyone within the free company get it.
I don't think they be any bonuses for personal homes and if there are it be rare,ex items which i bet you can't sell your house with the item in the home.
First, if there is a limited number of houses available, and RMT are successful in buying and reselling at a higher price... they are actually doing a good thing.
It allows people who have the most gil to get the houses first instead of those first in line. I made my gil providing items for other people at a good price. I will probably have enough gil for 2 houses... I don't see why we have to introduce an entirely new currency just for houses. If we followed your logic we would have separate currencies for everything or we would just do away with all gil... that argument has already been made on these forums and I don't think we need to bring it back up.
Secondly, if there is not a shortage of houses available... then how will RMT make a profit buying and selling when someone can just buy from someone else?