You have shown me the light, that grass is so awesome that it has given me a totally new perspective on life. Perhaps other grasses will now have something to strive for.
http://i143.photobucket.com/albums/r...b1a8b7fe4g.gif
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You have shown me the light, that grass is so awesome that it has given me a totally new perspective on life. Perhaps other grasses will now have something to strive for.
http://i143.photobucket.com/albums/r...b1a8b7fe4g.gif
well skyrim will still play the same with or without the grass.
Grass is grass right? O.o I hope so or we been walking on some form of....plant being that likes to be walked on? O.o
Btw water effects now a days make some games look great while shity water effects like still water make other well you know >.>
Skyrim grass: so good you can smoke it.
Geforce 690 with quad SLI only...can I even fit all those cards in?
It looks so good I want to roll in it.
On the other hand, meh grass. . . . . I enjoyed my FF even when the grass was just pixel art, as in pre-FFVII
Even if FFXIV was designed to run on a system like that (and every FFXIV player had one as well) it wouldn't look that good due to the fact that it's an MMO and they have to be able to display 300+ characters at once on screen.
Now FFXV on the other hand.....
I don't think you have to display 300+ I hardly see more then 20 in FFXIV 1.0. Maybe 50 in FFXI.
I really dont care seeing the true cluster fcuk lol, it does happen to be representative of the real servers but seeing characters body parts cross into other body parts in a sea of who knows how many legs to arms to taru heads in crotches I dont mind limited numbers lol.
Besides people set really high graphic settings but do things like turn off shadows - its not uncommon to bolster one side and lower another. Obviously there has to be a minimum display number of say a raid party size but otherwise w.e Id turn down my character count to blast smokeable grass and life like mithra skin.. :P lol
Mobs are part of that number as well.
The ARR team wants to display 300+ players/mobs (IIRC). From the gameplay in the live letter, is looks as though they are moving towards that goal pretty nicely.
But that's the nature of MMO games, they exchange some landscape detail for a higher volume of player and mob models.
So long as they didnt recycle bin the hd textures (which almost every company has sitting around lol) give them to me as a optional download piece (usually the file size is pretty big.. waste giving to everyone when only half can use it). I'm going to set number of players visual to like 30 and then everything else to max and roll in pixels.