Kaeden Aion buy back system was not that great. People abused it to no end. And it alsi started costing an arm and a leg to buy back some exp. I ended up broke several times in Aion. (never was ganked)
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Kaeden Aion buy back system was not that great. People abused it to no end. And it alsi started costing an arm and a leg to buy back some exp. I ended up broke several times in Aion. (never was ganked)
1. True, FFXIV shouldn't try to be like other MMOs, FFXI included. It should include SOME good elements of other MMOs but remain a unique game on its own.
2. I rather like anima and I've grown accustomed to it. Maybe if chocobos, airships, and warp/teleport spells are added, it'd be time to get rid of it, but as it is, it's the only tolerable way to traverse the massive world map on a heavily budgeted time schedule.
3. Housing would be cool; perhaps make it also function as a player-run shop if the player so chooses. Give crafters their own identity in the world. Give us an alternative to market wards or an auction house or bazaars.
4. No. I disagree. I like the armory system as-is. The only complaint I have with the armory system is that I believe the game should store your skill and attribute and maybe even equipment sets on a per-class basis and immediately reload your skill bar, your attribute "build", and your gear set upon class change. At the VERY least, the skill bar should be saved, seeing as doing this with attributes would require a massive overhaul of the attribute system, and gear isn't quite as bad as 2-3 hotbars full of skills to swap out.
5. Not necessarily "painful", but some sort of penalty wouldn't hurt. It's meant to be a more casual-friendly game than FFXI, so losing an hour's worth of grinding to a random death would defeat the purpose.
6. I like the way spells are currently handled. Perhaps make AoE versions cost more MP than single target, but as-is, the toggle system is something I like and wish other games would pick up on.
7. I'm not sure on this. I like the armory system as-is; I already said that. The classes are meant to be weapon specialties, not jobs. I see them added a job system on top of the current class system, not in place of it. As-is, you can build your character however you want using whatever skill and attribute builds you choose. I love the customization potential for any given class. I don't want that taken away.
8. Party flag and search would definitely be a good feature. I don't see why the game shouldn't have it in some form.
Anima looks good on paper but having to constantly be worried about conserving it outright annoying. A system like XI's outpost warp system that used a small amount gil would both take money out of the economy and be less hassle. Though, honestly I doubt this will happen and we will be stuck with anima forever.
There is a perfectly good reason to have this and it's because the game is too easy. Being able to switch from a rank 1 job to a rank 50 at anytime anywhere makes for no need of planning. It creates a problem though with gathering and crafting jobs so this probably wouldn't ever happen either.
I agree.
If you look at what Yoshi said it looks like it will end up being a system where you take a decent amount of gear damage if you don't get a raise. This I think is ok because it will start taking money out of the economy.
But... Really SP loss would be better. Yeah it's annoying but it would actually playing a job once you got 50 to keep your buffer up. Right now I can't help but feel like I'm "done" with something at 50. Yes I know XI had merit points but even when I was capped I never experienced being "done" with a job.
Now this I thought was weird from the start. I can see having the AoE versions with the single target and being able to toggle between but for the same MP cost? A completely separate spell maybe pointless, but right now it needs some adjusting, no doubt.
Everyone loves their customization but does anyone honestly feel they should be able to use a Rank 50 move on a Rank 8 job?
This problem is too much unlimited customization leads to people leveling a job just to take one move from it. There needs to be limits. Maybe only being able to use moves from other jobs if they're under 1/2 your rank or something.
I think they need to adjust the guildleve system somehow because it completely over shadows partying for most people. That is why no one uses it. People log on -> Do their leves -> Log out till reset. There is no incentive to party and it's sad.
And how would targeting an audience they already have work exactly? They'd either not care since they don't want to start over, try and go back to XI, or quit XI at some point. Sure you may get some new people but for the most part you're not doing yourself a favor making a clone of a game you made in the past that's still up and getting you a decent chunk of money.
I just read on IGN Rift has 1,000,000 players now and it's only been out a month, that is crazy. So much for not copying other MMO's and being unique lol. Seriously though that is worrying obviously a lot of people were ready for a new MMO and FFXIV could have been that MMO, but they dropped the ball.
I do not want FFXI-2 but I don't want SE to disregard things that made FFXI great. There is no harm in looking at those things and finding a way to make them even better and putting them into FFXIV.
This game is just boring like i saw said in this thread by another most like myself log in do a few leves grumble some bad words and log out.... this is not a game worthy of the name Final Fantasy... change the game or change the name i'd say... then let the XI team make a "XI-2" see which last longer be freakin honest which do you think would do better?
Let thoes that think this game is fine keep mr yoshida and the current team, and give the XI team a stage to shine and improve on what they have... Really what do you think would sale? Which would have the larger fan base? Most importantly what do you think would be more fun? Say wtf you want we all know the truth.
This game called XIV would have Dead servers in no time if they actually had to compete against a
"FFXI-2" lmao... XI was great had a dedicated fanbase that still plays today while they wait for this game to stop BSing and get with the program. I saw something said about this games "fanbase" most of that is XI players that have had thier fill and was hoping this would be an improvement on greatness for the next gen but it isnt so we wait.
If the hypothetic senario i just mentioned happened you'd see XIV's "fanbase" is not at all dedicated to this game but the name final fantasy and if they had a choice XIV or a "XI-2" this game would be talked about in past tense cause it would get shut down.
You don't get to decide what a FF MMO should be.
Final Fantasy fans said FFXI shouldn't have been labelled a Final Fantasy because it didn't follow in the footsteps of every single player game befor it, and it's beyond funny to see you repeating the same sentiments.
"FFXIV doesn't deserve the title of Final Fantasy because it doesnt adhere strictly to FFXI."
Please, don't make me laugh.
There are many faults with FFXIV, but they should be isolated and discussed upon by their own merits, not in reference to some boring Everquest clone, which is basically all FFXI ever was. If it wasn't my first real MMO, I wouldn't even give FFXI the time of day.