I stopped right before the trial and im gonna finish the msq and arcadion this weekend. Gotta say the dungeon was fire, the citizens of treno are lovable and im very happy as an ffix fan rn
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I stopped right before the trial and im gonna finish the msq and arcadion this weekend. Gotta say the dungeon was fire, the citizens of treno are lovable and im very happy as an ffix fan rn
I guess I will be the contrarian here in that I was not a fan of Krile, and was not all that excited to watch what is essentially the super special Krile patch. I am really hoping she isn't going to become the focus of a whole expansion, I might have to skip that. The Trial though was top notch. Really enjoyed it, enough that I might want to try the EX version, would be my first time for such a thing.
I was surprised to see them bring back "play as an NPC mode", but I'm glad they did the thing I thought they should do and made Krile super OP with an instakill AoE and powerful spells. It was never fun to have like four skills and have to fight a bunch of HP sponges, this was a huge improvement that didn't overstay its welcome and also made Krile look strong.
I'm not thrilled about more Calyx, especially with him talking like he's the good guy trying to save people.
https://i.imgur.com/oL6A0XN.gif
why? what else would the president be? Another random good looking person for the umpteenth time?
His age is irrelevant.
m9-12 are the best raids we've had since ShB
Agreed! This was the first 'play as an NPC' instance I actually enjoyed.
As for Calyx - mixed feelings. They seem to be going for the 'obviously evil' trope with him. The 'Obviously Evil' trope:
They actively know people see them as the villain, but they believe they are doing everything to save their people. Despite doing horrific things to do so such as enslaving or destroying entire groups/cities/planets, or plundering unnecessarily massive numbers of resources for a "heroic" purpose the villain won't stop their plans. Often the villain will justify their actions with The Needs of the Many and will assuage their guilt with mental gymnastics. When confronted, the villain will often accept blame and won't try to defend themselves morally, instead focusing on their goals. May try to convince the hero that they can help and "We Can Rule Together".
Again - mixed feelings and will reserve judgement until we see where they're going with this story.
7.0 to 7.3 basically annihilated every interest I had in the MSQ, so I haven't touched 7.4 in any way... and probably won't, as my sub runs out in 4 days.
But this really got me interested :D I hate this NPC solo scenarios with a burning passion, so I really wonder if they finally got one right.
As someone who usually also dislikes those moments, I thought it was good.
It didn't overstay its welcome and actually made sense in the story as a "gameplay instead of only cutscene" thing.
The skills also weren't annoyingly underpowered and it even had outside combat moments.
Solo instances themselves imo aren't the problem but in the past they were completely overdone for the sake of it.
I personally would rate this one on the level of Metal gear Thancred in fun and interesting behaviour and as a good use for such instances.
I loved the solo duty too, and count me in as another who can't stand the "Play as this NPC" duties the rest of the time. When I saw we were playing as Krile, I was dreading the experience ahead.
Then I hit the butterfly attack and had a great time.
Finally, it's actually fun, as well as letting Krile be OP in 'her patch'. Gameplay-story integration that is actually a good experience, not a miserable one. I'm all here for this.
Too much Wuk still