PVP is still an unbalance trash that's heavily influence by heavy RNG; players who does the bare minimum/no effort, playing w/ netflix running in the background, cheaters, etc.
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PVP is still an unbalance trash that's heavily influence by heavy RNG; players who does the bare minimum/no effort, playing w/ netflix running in the background, cheaters, etc.
Right, and even with Rampart letting some people tank ungodly amounts of damage, it just means damage amps (from role actions or base kits) are getting more love and purpose. Which is great for Sage and kinda Bard, they're more important than ever.
The secure mid is a pvpve objective done well, very fun and diverse. The pads are great to also make the bases feel more interactive at all times.
There are also multiple pve objectives that you can bait to other teams. Haven't tried all combinations but my brother was on drk, pulled a bunch of times and a few pve aoes cleared groups quickly on the few games that we did.
Other times you can also have any combination of 2 people that do dmg sent to one of the circles where meteors fall. Don't even need a drk anymore, people just stack up naturally so there's that without having to coordinate much.
And there's still the good old golfing.
Another observation : shatter is even more garbage than before now, and it was some rotten garbage already. If you're stuck on the pve team you might as well afk, it's a pretty bad experience with the zerg nature of the mode and how everyone gets bh5 in the pvp teams. Feels like there kinda is no in-between on this map anymore now.
I've only played a handful of matches on Shatter. I so dislike it I'm probably in a poor place to judge if it has become even worse. One thing I did notice in those matches is that a significant fraction of players just did not want to have anything to do with the big ice, unless it was mid and associated with actual PvP.
My guess is this is because people were still trying out the 7.2 actions and other changes. But it was sort of warming to see PvP players give the middle finger to the big ices, which are IMO a key reason the map sucks.
Diabrosis is honestly overkill on AST right now, even with it's Epicycle and damage nerf. They're probably going to have to adjust it since the other actions aren't as useful. Stoneskin is completely useless with that 10k shield, it disappears in seconds during skirmishes. I'm unsure about Haelan since the best mitigation is to simply kill the enemy team/prevent them from healing. Might be great if you have a tank with rampart that's able to draw focus, but we already have healing toolkits for that. SGE might benefit from it, but every second healing could be replaced with using your dmg/support skills while insta-casting Diabrosis that has a nice aoe dmg and heal reduction.
New changes are indeed excellent! I have been having a blast playing bravery MCH and smite RPR! The battle-high adjustments, which I was dubious about on paper, actually work very well in practice for generating more battlehigh across the teams, leading to better fights.
Yeah, when we had that queue sync on Wednesday for the new Secure, it really felt like you were getting a battle high level every fight. Maybe more if you got a kill.
Plus it means you don't feel as bad for stealing a kill at BH5 and wasting 10 battle high lol, more time for the rampage