The 30 minute penalty is fine. There are people who won't care and will leave even if they are locked out until reset and now there's less people in roulettes and they're taking longer because of it.
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The 30 minute penalty is fine. There are people who won't care and will leave even if they are locked out until reset and now there's less people in roulettes and they're taking longer because of it.
instant leaves should certainly be punished harder. you join the roulette for the rewards fully knowing whst you can get.
but rage quits later in the run? i dont think keeping angry people in is the way to go.
This is already how it works. If you relog and haven't been kicked, you rejoin the dungeon assuming the instance is still open by the others in the group staying.
That brings up another thing that if someone's ready to take a 30m penalty for leaving instantly, they'll just start disconnecting so they DC instead most likely. Come back in 15 or 20 minutes, see if the party's kicked them (which they most likely have since who wants to sit around for that long) and now they queue even faster than they would have been able to.
This is a textbook case of imposed morality—a futile tug-of-war over whose time is being "rightfully" wasted more. At its core, this approach feels less about creating fairness and more about punishing people simply for the sake of it, ultimately alienating the player base rather than fostering a sense of community. Strict and rigid rules like these do more harm than good. If people feel they're being unfairly boxed in or punished for natural, human behavior, the inevitable outcome is burnout and quitting.
These kinds of punitive measures are never healthy for anyone involved. Trying to trap players into false "good faith" obligations, where they're expected to stick around or endure out of some moral ideal, is not only unrealistic—it’s actively damaging. It's comparable to the flawed mentality that says, "Oh, you have a mentor crown, so you're morally obligated to help me." These are one-sided entitlements with no basis, designed to guilt people into compliance with arbitrary standards.
In the end, forcing these expectations creates a toxic environment, not a cooperative one. If the goal is to foster trust and collaboration, imposed morality is the opposite of what’s needed. Encouraging people to act freely, without fear of guilt or retribution, is the only way to build a truly supportive community. Anything else is just a power trip disguised as "rules."
sorry but I do not agree because you see huh I don't heal warriors (x I will take the 30 minutes over a warrior
why change a working system?
this "idea" can go backwards really fast
people will avoid certain roulettes particularly, making it worse for those who're sitting 30min in the que
also locking out players a whole day from dutys, will also stop them from making any progress
why pay a game when you cant play it
sorry, but this whole suggestion is nothing but bad and will also enforce more toxicity.
If you dont want to deal with quitters, que with your friends. Simple as that.
Man, some really bad takes in this thread lol. This game is not a job. It's a GAME. Last I checked I play games for fun and to relax. There's many reasons someone might have to abandon a duty. Life happens. Sometimes things come up. In my case there's some alliance raids and dungeons I struggle to do because I have low vision. If I get that specific duty in a roulette I leave as to not inconvenience my party more by being dead weight. How about we not paint everyone who leaves a duty with the same brush because we are so terminally online that we consider ffxiv our sole purpose to live and expect everyone else to also. And to be clear, leaving a duty simply because you don't like it is perfectly valid. A thirty minutes penalty is more than fair. Most the time someone joins in progress and it's fine. Also how does it really affect you beyond that? Easy answer is it doesn't.
It's a game, maybe play it to have fun for a change instead of criticizing everyone else who plays it and wanting to make their experience worse.