Originally Posted by
Corack4
Its just going to make the job more boring to play. As others have said, pressing OGCDS optimally during mechanics, is one of the few difficulties left in this game. The people that failed to press 3 small buttons in time will also fail to press the one big button in time, and for everyone else that actually enjoys their job(been maining it since the my start somewhere in 4.1) it will just feel way less engaging to have less to press. The DT changes were already a MASSIVE QOL update being able to press nastronds whereever i wanted in my opener, and have to say an actually welcome one, since it made a very busy and fun burst more flexible while still being optimal. but this is just sad. please reconsider (on an unrelated note, still sad i lost my tether instead of lance charge or life surge)
edit: -I also get its the same or more potency even, but it is about feeling. Nastrond looks and feels great and was with for quite some time, seeing it less often sucks.
-ADDITIONALLY it will open us up to more crit variance of singular big abilities instead of spaced out smaller ones. Something i thought they wanted to reduce.
-If anything if they wanted to make the drg experience smoother they could do with actually giving us an aoe skill before we almost finish ARR or finally giving us some party mit.