Yes, Buff Cactus is the King of Fake outs but I think if you keep falling for the same trick then it's a you problem.
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Someone's already gone ahead and given you the solution to this one, but I'm curious; not being able to read expressions is one thing, but for this mechanic, all the clones are moving and the real one is standing absolutely still. Are you saying that you can't differentiate between movement and no movement? Like, if there are two people in front of you and one is standing ramrod straight and still and the other is flapping their arms, you can't tell any difference between them? Do they both look the same to you?
Regret putting anything in the forums, should have known it wouldn't go well so plz forget i was ever here
Regret putting anything in the forums, should have known it wouldn't go well so plz forget i was ever here
Why do a lot of those posts advocating for harder content need to be so rude and/or condescending? There's enough hard content in the game, it's almost as if you don't want any casual players in the game anymore, or as if those players are beneath you?
There are people in this world, believe it or not, who just want to have fun because it's just a game. Just fun. They don't want to be frustrated by a ton of wipes, don't want to invest hours to learn exactly where to stand in every dungeon at what mechanic, and they certainly don't want a game to be a second job. I for one rather invest time in getting better at my real life job than wiping in some MSQ-dungeon. Also, the amount of dungeons in the game is huge, and I cannot even remember all the mechanics - so most of them being not that hard is actually a good thing.
But the solution to the problem can be very easy, there's multiple possibilities:
- Let the MSQ-dungeons, or in general any dungeon we're forced to do, be easy, and make the optional ones hard. For me for example, the difficulty level of EW was just enough (minus a few bosses where I still struggle with some mechanics).
- Make the msq-dungeons easy and implement a "expert"-version of those dungeons. Should not be that big of a problem.
There, problem solved. You guys can have your hard content, and us casuals can have the easier stuff.
Regret putting anything in the forums, should have known it wouldn't go well so plz forget i was ever here
Have you considered that it's not that the fight is too hard, you just haven't figured out what the gimmick is? There is nothing new I'm that fight you haven't done a hundred times already, except the tether mechanic. And all that does is change the order the area go off.
Don't just try to brute force stuff running it over and over if you just don't get it. Ask your party or watch what your trust is doing. This is a cooperative game, not a solo experience.