Originally Posted by
Realfoxy
I think I see where we're disagreeing. Personally, I don't consider "just casting something, anything, to maintain the AF timer" to be the skill floor of BLM, I consider the skill floor to be "how hard is it to execute the developer intended rotation." It is true that the free F3p does help players avoid catastrophic failure more easily than in Endwalker, I just don't think that these "damage shortfalls" you mentioned are in the realm of optimisation tricks. They're what I consider the basics of the job - refresh your DOT on time, don't clip your GCD, etc.
Still, I consider the Thunderhead system to be not only clunky, but an actual trap for less experienced players - I have had to advise more than one person that you should in fact not hit the shiny thunder button as soon as it lights up, since it's equivalent upfront potency to Scathe.