If the damage output isnt increased it could be possible we will see the new Ultimate raids both having no Healer runs like TOP.
I kinda hope that happens because then the "if you want a challenge play ultimate" quote will become even funnier.
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Ultimately everything about the 120s upgrades is extremely filler and doesn't actually change how you use it so y'know. I do agree that DRK excog is probably the most elegant solution out of the bunch though.
My healers really appreciated me being able to Holy Sheltron a DPS, which I think is really neat skill expression and part of the fantasy of being a Paladin and I wouldn't want to lose it. But I don't think my healing should be so strong I don't need a healer when I'm being attack by 12 mobs at once.
Not a fan of the bald man himself but he uploaded a video of him doing a no-healer run of the dawntrail dungeon with 3 dps and WAR.
So if you were praying things would somehow be different, lmao
In a perfect world maybe this would make CBU3 question if buffing tanks even more really was such a good idea, if this happens even before release right in front of them.
We don't live in a perfect world though, so I don't have high hopes, but well, hope dies last or something...?
Tanks should be sturdy enough so a Healer doesn't have to only heal-spam them, and have time for a little dps and to help others as needed. Also a tank should be able to stay alive long enough for a healer to be rezzed if needed.
I hope we aren't looking at 2 more years of Tanks staying live on their own in boss fights for 15+ minutes. It's really bad design.
Tanks will basically be even more immortal in Dawntrail, don't need a psychic to predict that. But the worse part of it is though, dps party sustain has also been increased...so it's probable we will see even more healerless clears and they might even be consistent.
Did we need more healing? Bloodwhetting is super over powered. There I said it. Do I love it? Yes.
They could give us something like bloodbath back. It could combo with vengeance and heal 20% for every attack/counter attack. I don't know why they took it away. Warrior is the blood tank.
What good is focusing on healing design if the healing requirements is so low in the game. So badly that tanks have a lot of sustained healing and there is no need for us to really do anything? Look you want to give tanks healing, im all for it. Tanks in WoW had a lot of healing. But the incoming damage was much, much higher than what we see in FFXIV especially in dungeons.