Originally Posted by
Sjol
In ARR the sword and shield relics seem to be able to have different light levels. You have to turn them in separately. Clunky doesn't mean unusable, just that there's friction. I mentioned several areas where they've had to make adjustments because they're two items. The designers really seem to want to treat them as a unit rather than as separate items, but it seems like the legacy code/design has left them stuck with work arounds.
A shield is an offhand, but for some reason not in the "off arm" section of the market. The shield is the only main/off arm that's not with the rest. That's clunky. It's also the only job with two arms post-ARR meaning you still have to pay for an extra item -- the PLD tax.
Stats are also split between the sword and shield, needlessly. You could get the exact same effect by putting all the stats on the sword and making the shield literally cosmetic, which is where this idea spawned.
Also, shields are listed under the Weapons tab of the Armor dialog [e.g., Allagan Tomestones of Comedy (Dow) => Weapons tab]. Also, clunky.