Originally Posted by
IvoryBadge
I’d suggest going back to good old ARR formula and start from there, despite ARR dungeons being low lvl and pale, they’re actually interesting, in fact my favourite dungeon in the entire game is Huakke Manor, you can literally pull everything and have a party in the boss room, tank and healer die from sweat and DPS are just enjoying loads of numbers on screen while boss music is playing, But that’s just me.
i think the Criterion formula is way better. 1-2 threatening mobs are way more interesting than a whole braindead mobs constantly cast AoEs.
I also wish Potions have some use in dungeons, just like Bozja (well not buffs and stuff i meant like actual JRPG potions.. Antidote and stuff) and maybe some traps like Dalriada
Also shortening mid bosses/final boss cast time for mechanics. It’s not like every boss is Burns Mist Dragon or Lost City’s Diabolos. I think that’ll make it more engaging and memorable.
That’s all i think of on top of my head rn