To bounce off your point...
What advantage, if any, is there to having Heated Split Shot, Heated Slug Shot, and Heated Clean Shot as separate actions? Imagine the following:
Heated Split Shot
- 290 potency
- Increases the Heat Gauge by 5
- Increases the Battery Gauge by 5
If we compare this 1:1 to Machinist's existing combo, you generate Battery Gauge more frequently, but the action has slightly less potency than the 293.333333 average potency across the current 1-2-3. Assuming those numbers balance out, is there any disadvantage to doing this instead? What if you were promised that in place of the removed Heated Slug Shot and Heated Clean Shot, you would get two new actions added to Machinist's rotation in some capacity? Do you think anything could outweigh the loss of the combo? Or can you only imagine a net negative from such a move?
