No, the "3" is the self healing, 1 is nothing, 2 is mp. Abyssal Drain is AOE only since Endwalker. And we're talking about Living Dead in the first place, don't be so disingenuous.
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I wonder if the solution is to merge Carve and Spit/Abyssal Drain and give them the Spirits Within/Expiacion treatment:
Abyssal Strike/Minus Strike: Delivers an attack to target and all nearby enemies with a potency of X for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Restores own HP. HP restored increases as current HP decreases.
Additional Effect: Restores MP.
Since you naturally hit 1 HP with Living Dead, you'd have a bit of added security when these happen to align. It also makes for more interesting lifesteal.
I'd also be interested in seeing the effect of moving the lifesteal off of Souleater and on to the blood moves, Bloodspiller and Quietus instead. I know this makes the initial levelling process more challenging, as well as impacting solo PoTD, but I think the long term payoff might feel better, depending on tuning. It just gives the player more manual control over timing rather than feeling like a passive regen effect, which is a problem with a lot of the lifesteal effects currently in play.
I can get behind that model merging Abyssal Drain and C&S IF we don't just make it another ogcd we just press on cooldown. I would like to be able to use it on demand, especially in the case of living dead. I'd opt into making it a GCD that costs Blood Gauge if we want to move lifesteal into the Blood Gauge anyway. If not that, then MP. I would like complete agency of when to use it
You use it in two scenarios:
- in place of standard mitigation and shielding to use it against a lethal hit or more and then recover all your HP without the need of a healer (if you have a target), ideally where you can get good value out of it
- in trashpulls as essentially a Benediction. Note that you should probably communicate with your Dungeon healer when it is safe to let you drop to 1HP (Living Dead available) so they can focus on damage in the meantime.
I think LD is fine but it does feel like it goes through a lot of steps just be a reasonable invuln
>living dead
>walking dead
>undead rebirth
Its more practical not to use it at all then. We can just rotate damage mitigation such as rampart and shadow wall (supported with the blackest night, reprisal and others), we will never be in dangerous situation.
Hallowed Ground from Paladin have better use since it give clear sign to the healer.
I play in PS5 so I cant communicate well with random party member.
While yes you can absolutely create chat macros for Living Dead usage, you're also not really wrong. In pretty much all dungeons, normal raids and alliance raids you do not really ever need to use Living Dead.
Since every dungeon nowadays is just 2 trash packs and then a boss you can simply cycle through your normal mitigation cooldowns while pulling wall-to-wall and be completely fine.
Normal and alliance raids on the other hand have so few tank busters and so little incoming damage in general that you're probably sitting on an abundance of cooldowns anyway.