Similarly, I put "casual" and "hardcore" on my adventure plate. :p
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You've just proven Semi right, you do realize that?
Because Semi never said anything about "git gud", "chiding" or "improve their parse" - let alone anything about "competetive sports" that everyone needs to be perfect at".
This is the exact extreme reaction that some people show. It's never about being "perfect", you're making this up just so you have a reason to get as hyperdefensive as Semi says. "Could" improve implies an option. An option you can always not take and say so. No reason to accuse everyone that gives you that option of wanting you to be perfect, ruining the fun and playing it like competetive sports.
Also, chill and having fun goes both ways. Something people always forget when they bring this argument.
So someone wants to chill and have fun by watching netflix on their 2nd monitor and dying constantly.
So what if I want to chill and have fun by not having to babysit someone through every single mechanic and still ending up scraping them off the floor all the time?
Oh, wait.
This is an extreme example and doesn't reflect reality because it never happens anyway?
Well, so is saying someone expects others to be "perfect" and play "competetive sports" just because they suggest taking a pointer if they're getting out-dpsed on NIN by an AST.
We all have our own idea of what is average though. I'm a pessimist so I'd personally say no, they don't but obviously someone will be more optimistic will counter my statement. Bad players tend to stick out more in my mind though and seem much more common the more time I spend in the game so I'll stick to my opinion of No, they don't.
That kind of attitude becomes a problem when it encounters other people. The same is true of people with the opposite. We all have certain expectations when entering a duty, and when those expectations clash it can cause friction.
For me personally I try to be quite "live and let live", but there are times, for example, where I see someone spamming one single target attack against a mob pack in an endgame dungeon and get a little frustrated.
I imagine I'd be similarly frustrated if I was expected to perfectly speed-run a dungeon on my first play through.
There is a huge difference of being perfect vs. doing basic combos and pressing a gcd every 2-2.5 seconds. These type of threads are aimed at those players who don't do that, which is surprisingly common in this game.
I would hope someone playing the game to chill would, you know actually try to play the game. Unless your telling me that using skills on CD is optimization. To me that is the definition of the bare minimum of playing.
I believe I found it from one leading up to Stormblood. "Current Issues" from https://forum.square-enix.com/ffxiv/...286-13-2017%29
But what we saw throughout Stormblood only partially demonstrated this sort of change. The gauges were intended to help people track their rotation, so that they could still be complicated but more obvious to people who don't look at status effects (let's not forget the default location for these is the top-right of the screen where I did not see them for over a year).
The upgrading of actions, reduction of clunky and useless abilities and Role Actions as well, but these were changes players wanted anyway that were obviously needed.
In the post-Stormblood patches, there are references to making things easier to manage, but I still don't think they really meant it in the way they did in Shadowbringers. Leading up to Shadowbringers, they said how some jobs had complicated rotations that were not fun even at max level (Machinist) but you can see all the explanations for 5.0 changes here.
As a fairly newcomer to this game, yes I am average, don't think I'll be ever more then that. But I don't aspire to be more, not for the time being at least. I do however never go into a duty unprepared, I watch guides, from several perspectives, I learn my routine, but watching guides and hitting dummies isn't the same as actual standing there when the push comes to shove. And I always give fair warning, that I am new to the duty at hand.
Does that make me an average or above average player. I don't know and tbh, I don't care.
I'd say above average honestly.
I don't ever expect anyone to watch a guide for duties that are not endgame. For Extreme and above, yes, I do expect it past a certain time after release unless the party is specifically tagged as blind prog/ no guide necessary. So for all DF stuff, going in blind is perfectly fine and can be a lot of fun.
Watching guides for your rotation and practicing it definitely puts you above average, same as giving a warning. You're putting in more effort than I'd expect from someone in DF and are considerate enough to let people know in advance that you may struggle on top of that. You could be an absolutely terrible player, I'd take you into any DF duty anytime for that attitude alone.